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Topic: Why does Runescape have so many players compared to Faldon?

There are currently 13450 people playing RuneScape!
and 3647 people playing RuneScape Classic

Or so there were as of 12:23 PM April 7th, 2004.  So why does Faldon have a mere 42 in comparison?

Obviously capacity is one issue, the server cannot handle this many people.  Nor can the current maps. 

But there is no such concern, because the server rarely crashes from having too many people on these days.

So why don't people even try to play Faldon?  I'm left baffled here.

The only reasons I can think of are that Runescape has no download, they probably update/manage their game better than Faldon does, it is simpler to play (all HTML games tend to have more people on them) and maybe, maybe that it is a better game.

Or it might be marketing, maybe Faldon just isn't known.  Maybe people don't like downloading a lot.

Whatever the reason, I take this as evidence that a game with not so great of graphics can infact have a lot of people on it, and Faldon could be much more successful than it currently is.

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Re: Why does Runescape have so many players compared to Faldon?

when i firststarted looking for an mmorpg to play it took a LONG time to find faldon

faldon needs more advertizement on mmorpg sites!

OMG! cheese!

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Re: Why does Runescape have so many players compared to Faldon?

Or it might be marketing, maybe Faldon just isn't known. Maybe people don't like downloading a lot.

You said it yourself. This is why. Everyone knows about Runescape. I would have never even heard of Faldon, had my friend not discovered it back in the old client. And When he found it, he showed his friends. Probably around 10 people have actively played Faldon after hearing about it from him. It's all about advertising.

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Re: Why does Runescape have so many players compared to Faldon?

yup  ive told my freinds about it 1 started playing and the other is selling his runescape acount

OMG! cheese!

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Re: Why does Runescape have so many players compared to Faldon?

Yea, faldon needs more advertising. Zer is too lazy to do something like that, though. So too bad.

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Re: Why does Runescape have so many players compared to Faldon?

i found faldon quite easily on mpogd.com but i think the biggest factor keeping people from playing is slow and unreliable downloads in the past, a one hundred and something meg download for a 2d game, and the fact that when you play a new mmorpg, in general people are helpful and there is lots of map space between pkers and newbies....not the case in this game....if i hadn't played alot last client, i wouldn't play the game now i don't think.  but i tire of typing endlessly about this game's shortcomings, so i'm going to stop now, have fun.

http://www.southern.com/southern/band/CURSI/pics/cursive_index.jpg[/img]

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Re: Why does Runescape have so many players compared to Faldon?

the number 1 reason is that catbert is a mod and mold is alowed over 5 mil letters on each of his damn long posts

OMG! cheese!

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Re: Why does Runescape have so many players compared to Faldon?

the number 1 reason is that catbert is a mod and mold is alowed over 5 mil letters on each of his damn long posts

what the hell are you babbling about man?

http://www.southern.com/southern/band/CURSI/pics/cursive_index.jpg[/img]

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Re: Why does Runescape have so many players compared to Faldon?

a one hundred and something meg download for a 2d game

Yea, this client is like 170 meg or something and last client was like 22 meg or something and 10 times better. How does that work?

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Re: Why does Runescape have so many players compared to Faldon?

the number 1 reason is that catbert is a mod and mold is alowed over 5 mil letters on each of his damn long posts

Oh, so because my posts are lengthy, I am allowed more posts? What? God damn kids. . .

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Re: Why does Runescape have so many players compared to Faldon?

After my computer crapped out and i wasnt able to play faldon without massive lag, i found runescape.

Runescape is so much similar to faldon, it was really easy to pick up and play.  I actually enjoy the graphics.

Runescape has much less PK than that of faldon.  I have no idea why that doesnt hurt the game, its just fun to play.  There are a bunch of side quests, and really runescape is about individual exploration and sometimes group efforts.  There are not too many little bastards like there are in faldon, because they lose their patience early in the game and quit (there is just too much individual stuff for their attention-seeking childish ways).

Faldon was fun when it was simple.  The best games are easy to pick up, but hard to master.  Faldon's kinda hard for both now isnt it.  When i used to play runescape, it was a 500kb download.  Its about fast, simple things like instantly being able to play, and having a smooth / easy time.  Runescape has few options, but they are easy to use, and fit the game.

Faldon could actually regress and become a better experience.  I'd rather see runescape graphics with more players than the faldon we now have.  Before, we couldnt even walk across water, and that was something that added to the game.  It actually added, but now there are just too many things that have changed.

Change is a good thing.  If done right.

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Re: Why does Runescape have so many players compared to Faldon?

last client somehow worked well for me, although ar hacking, wall walking, and speed hacking ran rampant.  not to mention the char stealing between cyborg getting the pfiles and tyrelis keylogger, alot of people lost their stuff. and like i've heard mentioned alot, there were boats for a bit...i have no clue why they were gotten rid of.
but on the bright side the level curve went way up around level 200 so not too many players got to 300 which kind of kept things even.  also there was a newbie pk spot and a higher level pk spot, which kept things a little seperated.  also last client never ran for more than a year or so without a wipe so things never got out of hand.  but last client vets from the client before would say the same things as we're saying now about the client before....
but dont get me wrong, this client is fun it just needs a few things fixed and revamped and it would be a great game.

http://www.southern.com/southern/band/CURSI/pics/cursive_index.jpg[/img]

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Re: Why does Runescape have so many players compared to Faldon?

I have a question.

Is it really cheating if everyone can do it?  Or does it.  When banish was big, when duping was common, and when macroing was an option, the game was at its best.  Everyone could do these things, and everyone practically did.

So what if there was 300 of the same rare going around.  Everyone had one, so it wasnt such a big deal.  When everyone had all of the best equipment, it actually came down to skill to play the game.

You have to admit that much...

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Re: Why does Runescape have so many players compared to Faldon?

i still would rather just see a few things fixed this client as opposed to reverting back to old client....as much fun as i had last client. here's a few random issues i'd like to see adressed in this client...

-the ladder needs to be completely redone....there's nobody legit on any of the ladders anymore...exept a few legit players who have high levels.

-i'd like to see def and shields become more useful. maybe come up with some sort of equation that would allow def+shield ac give a full block on some hits....kind of like agl last client

-more quests that require a little more then fetching a few rat furs or something.

-i'd like to see drops add and spread out more among the monsters.  some monsters drop nothing and give lousy exp...hense making complete spawns useless, while some monsters drop way too many items too much, meaning they get camped far too much.

-obviously zhack and npc hack should be taken care of somehow

-i'd like to see guards be much stronger, almost unbeatable...this would deter people from pking in main towns and force them to move the pk spot away from main spawn point.

-certain skills need to be redone...like enchanting and healing(which i believe was mentioned before). we should have some enchants that aren't religion based too.

-i'd like to see religion redone to be more useful....maybe have some religion specific quests and items...also the spells for religions should be made effective...like ffeet, fwall, and just about all pali spells. also i know mumblee mentioned a revamping of rep...maybe make that religous based too...blue for pali, red for undead, and make like green or something for druid or something.

-drop rates of carp and bs-able items should be dropped or gotten rid of completely, seeing as how they render these skills useless.  also as much as some people would hate it, i'd like to see the banker that repairs weapons and items desposed of, or at least have the price raised way up....this just causes people to keep the same items forever meaning more and more come into the game when they drop but none go away making uniques, once again anything but unique.

-*dare i say it? *gasp* wipe the server.....then give the citizens a week or two to play by themselves again(seeing as how they pay for the server and all) then let everyone back in fresh and new with no cheated items or gold...

-i'd also like to see organized events that are well planned and involve playing the game and not answering trivia questions....more soccer would be great *hint *hint


there are a few more things i could add but i have to run, maybe if i feel inspired i'll add them later....have fun guys.

oh yeah, and faldon's soundtrack should be changed to the complete works or sonic youth  8)

http://www.southern.com/southern/band/CURSI/pics/cursive_index.jpg[/img]

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Re: Why does Runescape have so many players compared to Faldon?

Uhm... i didnt realize the guy was brilliant.

Short and sweet, and basically thats everything right there.

Pennywise basically said everything that needs to be said.  Werent guards invincible at one time?  If need be, the religion stuff can wait, but everything else was focused on the overall game.  Things should have a purpose or be taken out completely.

The monster spawn is one hell of a start.  2 great points, get the people outta town, and get people away from camping on certain sites.  These have always been an issue since newer monsters and items have been added.  This really should have been fixed LOOOOONG ago.

You should just re-paste that whole post as a new topic in general discussion...

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Re: Why does Runescape have so many players compared to Faldon?

Ahh posted message twice. See below.

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Re: Why does Runescape have so many players compared to Faldon?

The old client was so fucking good...

One of the beauties of last client was the helpful NPC's. This client the NPC's are pathetic and mostly unused. Last client the spells were easy access as you could purchase most of them from one of the NPC's (I think he was called Merlin) at the swamp map for a very affordable price. Some NPC's sold unique items and there was player owned NPC's (I think that was a brilliant idea). As well as that, there were NPC's that were REALLY helpful with alchemy/bsing/carpentry etc.

Enchanting was actually useful last client. Hard to believe after seeing how pathetic it is in this client. The 'of reflection' suffix (i think it was called that) was ingenious!

-*dare i say it? *gasp* wipe the server.....then give the citizens a week or two to play by themselves again(seeing as how they pay for the server and all) then let everyone back in fresh and new with no cheated items or gold...

Yes, a wipe is needed.

-i'd like to see def and shields become more useful. maybe come up with some sort of equation that would allow def+shield ac give a full block on some hits....kind of like agl last client

Yep, this is a major issue.

-i'd like to see drops add and spread out more among the monsters.  some monsters drop nothing and give lousy exp...hense making complete spawns useless, while some monsters drop way too many items too much, meaning they get camped far too much.

Indeed.

-i'd like to see religion redone to be more useful....maybe have some religion specific quests and items...also the spells for religions should be made effective...like ffeet, fwall, and just about all pali spells. also i know mumblee mentioned a revamping of rep...maybe make that religous based too...blue for pali, red for undead, and make like green or something for druid or something.

I don't think new rep colours is a very good idea. Actually, I think the whole religion thing is pretty stupid. Get rid of all religions, I say!

Pennywise basically said everything that needs to be said.

Right on.

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Re: Why does Runescape have so many players compared to Faldon?

I don't think new rep colours is a very good idea. Actually, I think the whole religion thing is pretty stupid. Get rid of all religions, I say!

that would work too...

also, there are way too many guild halls in this client...alot of players, like myself, have a guild hall for their personal chars only. they're cheap now(nowhere near the 20 mil+ they cost last client).  one thing that was neat about last client was the fact that if you leveled enough and became powerful enough, you could join a guild with a guildhall, and that was a big deal to a new player....
just a random thought..

http://www.southern.com/southern/band/CURSI/pics/cursive_index.jpg[/img]

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Re: Why does Runescape have so many players compared to Faldon?

Exactly, again...

From experience, i know that there is always a shwack of guilds, from stupid to serious, and everywhere in between.  The guild halls were meant for the serious guilds, who had good players who earned the guild hall (regardless of duping, etc).

From what you said penny, the whole feel of a 'notorious' guild hall has gone for shit.  It sounds like there is not point exept to have a different spawn point, which is so incredibly lame.

Just kinda shows how the new client didnt run as planned (money having value, etc).

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Re: Why does Runescape have so many players compared to Faldon?

It sounds like there is not point exept to have a different spawn point, which is so incredibly lame.

Yup, that is very true. Last client, I was in 'Shining Force' guild which had a guild hall with a pool (to fish), trees (to lumberjack) and a mine (to mine).

Guild halls should cost more and not have rent.

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Re: Why does Runescape have so many players compared to Faldon?

If GHs did not have rent, then when players quit, their GHs would never be used actively again. That would screw some shit up, and piss off a lot of people. Like it did before, which is why they changed it.

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Re: Why does Runescape have so many players compared to Faldon?

Hey thats a really good point.  I think renting is a fine thing, but everything else in this thread before that was a really great argument.

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Re: Why does Runescape have so many players compared to Faldon?

trust me, when there were 6 guildhalls that cost 20-100 mil gp, there were no inactive halls

http://www.southern.com/southern/band/CURSI/pics/cursive_index.jpg[/img]

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Re: Why does Runescape have so many players compared to Faldon?

I know that. But not too long ago, before all the new GMs and new GHs, that problem did exist. There were homes owned by people that hadn't logged in for a year.

When my C ran out months ago, I owned the biggest house in Faldon, there was no house-rent at the time. And that house would have been mine forever, had rent not been added (which i wasn't aware of, for a while  :cry: ). Needless to say, i don't own it anymore.

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Re: Why does Runescape have so many players compared to Faldon?

hmm..seeing that faldons soo "Unknown" ill c what i can do, ill see if i can get some of my friends to advertise faldon..

RAPE ALL YOU CUNTS aka THE PLAGUE