Re: How Long have you been playing Faldon?
You've accomplished nothing with your argument.
All you did was state that there are avenues through which a player can gain an upperhand.
The concept I am pushing is that the "oldschool" players were more attuned to the avenues in question and thus had ability that transcended simply char level, equipment, and skill levels.
The environment of previous clients forced you to acclimate yourself to smarter PVP, which is something that players do not lose over time, and do not necessarily gain in the current environment. Thus, old players were more skillful than current players.
I must agree that players from back in the day are more skillful than current players. The unassailable fact of the matter is that nowadays' players are unskilled, selfish morons. However, you must not mistake consequence for cause. It was the client that provided (read: caused) versatility, not the player. The players simply used (consequence) those options for PVP (which were much more sumptuous back then). It is quite easy to say, and really nothing else but logical that players who play longer are (on average) better. It has nothing to do with the old client though but with experience.
Anyway, the good players from back then quit after realising that this client sucks ass. That's why the average Faldon player can't PK for shit unless they're high level + good items. Put anyone who's the same level as me and has the same items against me and I will not die. I'm not saying that I'll kill everyone (prolly 95% tho), but because of my experience I will not die, and it's not because I learned so much in the old client from those great versatile and adaptable players.
I submit that you can easily pull causation out of it. While at the most basic level i'll admit that it is simple correlation, when you take into account the fact that the only players who stuck around were the ones who were able to properly acclimate themselves (while the less thrifty potential players just gave up and went to go play diablo 2), you end up with a playerbase largely devoid of "bad" players.