Topic: Solutions to the Failing Economy
OK seriously... we all know that the economy is corrupt and impossible to read.. So ive thought of the few ideas and reasons for them below due to the fact of Gm's really talking about Economy failure do to the fact of the changes.. But seriously... if u think about it... no effence to the GM's but none of u have really stood to be... "Wealthy" and really is a lack of economy presistance and know how.
Solution/Problem 1 ~ We all know one thing that totally screwd up the economy and started the depression first of all of Gold and Hording of items was the removal of the repair NPC. Now the gms all repeat the same thing.. no no it will cause a massive riot of being able to keep everything.. No.. it doesnt.. what u do realize that if u add this once agian.. but fluxuate the prices of repairs to certian .. Fair extents that people will not really be sooo sceptical of keeping or hording the items.. , cause as of right now when u get something rare.. what do u do.. u show it off in town.. its not like u go wack and lvl with a Dsword... its just to rare and irreplaceable.. By adding this Npc agian , it will broaden the ranges of weaponry.. ability of items actually being available, and strengthen the play for the newer people comming in the beginning... The noobs themselves have hard enough time relying on themselves to aquire the money that they have to be able to continuously afford more weapons, armor, and accesories or perishables. The repair npc should be cheap and affordable for all low class.. items. On that note.. if u still dont feel that secure about the idea of putting this npc back in. to the MAX, enable it for awhile , but modify it to repair.. but taking off 5 dura of the max instead of 50% of a blacksmith capability... If you think about it.. the gameplay for all will increase and u might actually see more then 25 people back playing the game, and once again item fluxuation due to gold abundance will sustain throughout people.
Problem 2~ Drop rates. This in itself allows for the inability for all to aquire the items that would be well suitable for use because of the vauluablility of time that u first put into aquireing the first item. This would never make any sense to break a valuable for no reason. If drop rates were increased say.. to and even .012.. sure may seem better.. but then demands and such would be alot less.. sense people would be able to aquire what they need without having to rely on the certian 4 people that only have that item in posession.. This would also help stabalize the gold fluxuation and be able to build up a bank account to support urself in case of the inability to get some drops.. so that u could afford to aquire it from someone else.
Problem 3 ~ Skill Limitability ~ This is a real hard one to modify that i wouldnt attempt right away myself.. but this is still a issue and an idea. The real problem with faldon itself is the idea of being self innoficiant.. Even with the max skills of a Blacksmith the best thing u can make is a Battle axe and a Fullplate.. There is no ability to make the rest of the items even the Basic gauntlet, 2handed sword, or helmet. Even with the ability to mine and blacksmith you still have to require your ability to aquire money to be able to support either other players or more enless, the Npc's in the game which inturns Destroys the money. Why do the skills of great value never approach the ability of Claymores or Viking swords , or shields, or Maces. All basic items.. These items are KEY for lvling purposes. Not for value. All the rest of the items such as Titan Claymores, Arctic Blades, Mourning stars, Magebanes, Mswords, Dswords.. are all the Valueable assets you aquire from Lvling or camping them completely. If the skills were able to go up to the ability of basic needs then people could stabalize and make an economy or business for themselves.
ALSO~ Wrapping this idea into Skill Of blacksmith~ Why does the repair ability of a blacksmith never increase no matter how good the skill really is.. If you think about it , wouldnt it be a usefull task to be able to repair all your own equipment to ALMOST full durability, such as 5 off the max or something?.. yea then the skill itself would prove to be usefull and still not crash the economy gold wise due to the fact of people still running out after time. or missing materials
I would talk about the idea of the NpC Gold resale limit , but we know that if they didnt have one... people would abuse the fact and total bank everything and camp and resell all that was aquired.