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Topic: Mr Spys Falldown

So a few players discussed having high area lvling spots made non aura zones, medium lvling area made aura zones in the fact u have to aura urself(the command aura on will not work here, you need to cast the spell), and then low lvl spawn work with the command "aura on"...
spy had listened to us and changed bengal beach, lethe river and Gods EliteGroup to non aura zones, cuz they are recognized as high lvl areas.
this brought life to faldon again.
- it made guilds usefull again, ppl had to support theyre guild fellows and this brough guild wars and allies functionality back to the game.
- it made players fight eachother for the spawns like a real RPG fantasy game is about.
- and it prevented a lvl 200 kill stealing a lvl 700 while hiding behind aura so the player cant even defend himself bk by killing the lvl 200.

After a few hours he had RE changed it bk to aura zones, this had upset alot of ppl, i understand faldon only excist because of us "people", why not listen to the players for once n do what they want.
im sure any of the M/GMs who had played mortal chars knows non aura zone is the future for faldon if they remember bk and try to remember how it was to lvl while jerks hiding behind aura kill stealing you and u being completely defendless.

i vote for aura free zone on high lvl areas, whoes with me?

Last edited by Judy (January 31st, 2010 5:29 PM)

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Re: Mr Spys Falldown

Im with you, everything you said i agree with

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Re: Mr Spys Falldown

totally agree with everything you said thats how it should be smile

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Alcatraz, Magisturm, Superscriber/Flamethrower.

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Re: Mr Spys Falldown

All the way, its about time the game got some of its old pleasure back into it Putting mindblast spell back to its OLD state will also help in securing that

The Almighty All Powerfull ALL KNOWING!!!!! Cheesy Puff ^.^

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Re: Mr Spys Falldown

i agree that high lvl zones should be no aura areas.

What a cleaver meat grinder you say?
Happy Ponys, Elephants and Turtles all living together in harmony.

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Re: Mr Spys Falldown

im with all accept high lvl area places have no aura rights at all
i say under lvl 100 have "aura on" access, over lvl 100 is all on your own.. cast holy aura if u wana be safe

i was around back when there was no such thing as aura zones and mb worked
and yea.. it sucked ass getting picked on by higher lvl guys, but thats what made the game, drives ya to get stronger so u can fight back...

when you take that away.. whats the point in getting stronger? to sit aroudn town and look good? yeah not so much

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Re: Mr Spys Falldown

So it all boils down the fact that you cannot defend yourself from annoying people hiding behind aura. Removing aura in GEG would somewhat defeat it's purpose, which is to allow it's members to use the special spawns.
GEG is a religion, so everyone in it should be able to use the benefits that come with it, if there'd be no aura my fear is that serveral high level players (or guildies) would claim GEG as their own and help eachother to keep the lower levels and players from others guilds out.

Don't get me wrong, guildies should help eachother but the GEG spawns are tied to a religion and should not be 'claimable' by anyone.

Only GEG was changed back, River Lethe, Bengal Beach and Arem's Desert are still no-aura zones.

Last edited by Mr Spy (January 31st, 2010 5:51 PM)

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Re: Mr Spys Falldown

Its called Gods ELITE Group, you do not enter as a nub, if ur lvl 200 and cant defend urself VS higher lvl players then move on to the dire spawns in mid, dragon cave in mid, julies mountain on dessert, wyrm spawn on dessert, the mountain on west side on dessert.
my point is geg is and should be avaliable for all its members but in a religion like this, u need to fight for the fittest.
everyone will have acces, but the most elite will survive.
also faldon beneficts low lvls by having damage cap on, lower lvls has a good defense there, ive been defeated by many lower lvls, it works all around.

Last edited by Judy (January 31st, 2010 5:55 PM)

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Re: Mr Spys Falldown

What about towns ? will we see aura dissapear there aswell?

The Almighty All Powerfull ALL KNOWING!!!!! Cheesy Puff ^.^

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Re: Mr Spys Falldown

your making this into a guild thing. You didnt like the fact that we ruined a couple guilds so your againts FP lol
its not about guilds. no one claimed geg as their own. NO ONE DID, they might have claimed that it was theirs till they are done lvling, but havnt we all done that?

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Re: Mr Spys Falldown

Also judy that brings about the fact that warbow is majorly overpowered and like other bows has no dmg cap

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Re: Mr Spys Falldown

The 'elite' bit is just part of the name and has no real meaning whatsoever. There's many high level players (say 500+) in GEG, why should only they, effectively, be allowed to use the GEG spawns? I'm all for fighting over spawns but the GEG spawns are a promised reward for joining GEG so everyone should be able to use them.

And really, if you get killed by a lower level cause of damage cap you'll just grab a bow =p

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Re: Mr Spys Falldown

It is my personal opinion that there have been certain aspects of Faldon that have been altered over time that have had positive and negative feedback. This most recent one pertaining to an 'Aura Zone' in GEG has brought up a fuss amongst players in which any Aura Zone takes away from the games attractive aspects of PKing.

The Aura Zone in GEG is not the real issue of concern but just another addition to a joy that once was and is now no longer. Since Aura Zones were added into the game filling throughout towns and later the GEG spawn itself. I have personally watched this game average 50-75 players on line at one time to the now 20-30. After talking with a lot of active players at that time. Most people decided to quit do to this dynamic change. This took away from the strongest aspect that faldon has to offer: PKing.

Aura Zones do make sense in places such as Banks, Guild Halls, Houses, and in this case GEG spawns. I say GEG spawns as well due to the fact that GEG is a religion and provides certain privileges within the religion. Outside of that. The games PK aspect and functionality has degraded do to the limiting of these Aura Zones.

Along with other issues such as Mind Blast not working anymore. There are prominent things that should be addressed or considered for happy mediums at minimal.

I am speaking on behalf of those who that agree with me. I only ask the GMs take this into consideration as well as find a hopefully promising fair solution. I understand some things cannot be done without Zer, that obviously in itself is a different matter.

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Re: Mr Spys Falldown

Forest Haven wrote:

your making this into a guild thing. You didnt like the fact that we ruined a couple guilds so your againts FP lol
its not about guilds. no one claimed geg as their own. NO ONE DID, they might have claimed that it was theirs till they are done lvling, but havnt we all done that?

I don't care about FP ruining a few guilds. That's just cause those guilds trusted too many people with powers.

And noone may have 'claimed' GEG yet but it's something that will happen as it's one of the most used spawns.

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Re: Mr Spys Falldown

Translation:  It made it so players who already have extremely inflated levels can have the spawns with no competition and successful removed any remote chance that a new player would be interested in playing the game for a significant amount of time.

If there was a wipe, this idea would work, but as it stands, I see this benefiting nobody except players who already monopolize the high level leveling zones already.

No aura leveling zones didn't kill pvp in this game, no level cap and level 700 players did that job.

Last edited by pennywise (February 1st, 2010 12:44 AM)

Pennywise - 7 Seconds - Fugazi - Husker Du

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Re: Mr Spys Falldown

What about players who aren't interested in PvP?  Should they not be allowed to play the game?  Are they somehow less important than you guys?

You assume that having aura on is for the sole purpose of harassing other players by stealing kills, etc, but maybe some people just want to go about their own business and level in peace, and THAT is why they aura.

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Re: Mr Spys Falldown

GEG was a stupid idea.. No one ever listens to me though... By far the worst decision ever! ... ever... ... Not just in the history of Faldon, but the entire history of mankind even!

I don't question my sexuality, my sexuality questions me.
Self Gratification is God's greatest gift to man.

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Re: Mr Spys Falldown

To be fair, FB, I butted heads with Lothar over GEG.  That's part of the reason he went on his campaign to get my GM removed.

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Re: Mr Spys Falldown

My biggest problem with GEG was nothing special was ever done with the 3 main religions. Then GEG comes around, all the focus was aimed towards it. Shoulda balanced out the religions! Plus I am a High Priest of Pally... I sooo never got a cool hat... I wasn't going to leave pally and lose my title lol.

I don't question my sexuality, my sexuality questions me.
Self Gratification is God's greatest gift to man.

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Re: Mr Spys Falldown

That was my main problem as well, it completely lacked balance.

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Re: Mr Spys Falldown

The problem here is that there are not enough spawns.. GEG Believer spawn holds enough mobs for a semi high level and a 150-200 levelish to lvl, or 1 high lvl zerker at a time.. More spawns would solve this whole problem.

Evil Devil - Prometherion

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Re: Mr Spys Falldown

GEG was a stupid idea.. No one ever listens to me though... By far the worst decision ever! ... ever... ... Not just in the history of Faldon, but the entire history of mankind even!

Agreed.

Dont look down here, my message is up there.

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Re: Mr Spys Falldown

Mister Rob wrote:

The problem here is that there are not enough spawns.. GEG Believer spawn holds enough mobs for a semi high level and a 150-200 levelish to lvl, or 1 high lvl zerker at a time.. More spawns would solve this whole problem.

That's been the inherent flaw with the map and game design for years.  Too many players in a spawn?  Just add more.  The problem with this solution is that it has never actually allowed for more players to level at the same time.  All it does is lower the steep leveling curve for higher level players(who end up monopolizing the zone anyhow).

As much as I respect the idea of trying the "no boundaries or caps" paradigm that Zer maintains in this game, it just never worked in practice once he stopped wiping the servers every few months to a year.  The players who have been playing for years are so inflated level-wise and financially that any new player who comes in and plays for a bit is going to be discouraged by this and just say, "Why bother?".

In previous versions of this game, the servers were wiped frequently enough that players would reach sort of a soft level cap(last client it was around 200ish).  Because leveling was so ridiculous around 250 that very few people wanted to do it,  people would spend their time pvping with the dozens other others who had reached this soft cap.  While is was to a much lesser degree than most modern MMOs, you also saw more instances of players grouping together as a warrior and healer to level as well.

You add a level cap in the next version and you will see all the things that make MMOs...well MMOs come back to this game.  You will see players pvping and you can design areas that will promote group play instead of just a place for the highest levels to take over and inflate their level even more.

Pennywise - 7 Seconds - Fugazi - Husker Du

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Re: Mr Spys Falldown

Ohh sooo correct, and may I say, I reallllly wouldn't a wipe right now.. lol
Tho as it would solve many problems... it would cause many.

I guess its just a waiting game on new client and see what different for now.. So far of what i've read and of what i've seen.. I'll like it.

And Rick! You're doing a great job already by adding the spawns so far!~~

Evil Devil - Prometherion

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Re: Mr Spys Falldown

pennywise wrote:
Mister Rob wrote:

The problem here is that there are not enough spawns.. GEG Believer spawn holds enough mobs for a semi high level and a 150-200 levelish to lvl, or 1 high lvl zerker at a time.. More spawns would solve this whole problem.

That's been the inherent flaw with the map and game design for years.  Too many players in a spawn?  Just add more.  The problem with this solution is that it has never actually allowed for more players to level at the same time.  All it does is lower the steep leveling curve for higher level players(who end up monopolizing the zone anyhow).

As much as I respect the idea of trying the "no boundaries or caps" paradigm that Zer maintains in this game, it just never worked in practice once he stopped wiping the servers every few months to a year.  The players who have been playing for years are so inflated level-wise and financially that any new player who comes in and plays for a bit is going to be discouraged by this and just say, "Why bother?".

In previous versions of this game, the servers were wiped frequently enough that players would reach sort of a soft level cap(last client it was around 200ish).  Because leveling was so ridiculous around 250 that very few people wanted to do it,  people would spend their time pvping with the dozens other others who had reached this soft cap.  While is was to a much lesser degree than most modern MMOs, you also saw more instances of players grouping together as a warrior and healer to level as well.

You add a level cap in the next version and you will see all the things that make MMOs...well MMOs come back to this game.  You will see players pvping and you can design areas that will promote group play instead of just a place for the highest levels to take over and inflate their level even more.

That's a pretty good summation of what happened here.  Add in a few gameplay and balance changes in this client that made power levelling easy, and you end up with the current state of things.  To be fair, though, it's not like they were just wiping for the sake of wiping (other than during beta tests), it was also a function of new server/client code being released.

I do wish Zer had put more time into considering things like game balance, though.