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Topic: My concerns about faldon

Part 1: Recent Scams
Proof of the type of items that i had:
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http://widget.slide.com/rdr/1/1/1/W/300000024d97c75/1/149/kJuCXCkFpD-fzlpav1rsy4lnyyMrS4Fb.jpg
2
http://widget.slide.com/rdr/1/1/1/W/300000024d97c6a/1/248/lgk0ykFz0z8dgan-9tG-tfk85Ca1obue.jpg
Interesting conversation with Fort Minor:
1
http://widget.slide.com/rdr/1/1/1/W/300000024d97be0/1/223/JtBaML8D5D99_CbJnOgjkRReQURsj2Tu.jpg
2
http://widget.slide.com/rdr/1/1/1/W/300000024d97be8/1/37/BFbZ92lf6j-dF4SLHyfLw1Zc_zxVcsVh.jpg
3
http://widget.slide.com/rdr/1/1/1/W/300000024d97c28/1/134/TzDZaDUG6T8wHelCritaE8Eb40fjILmC.jpg
4
http://widget.slide.com/rdr/1/1/1/W/300000024d97c5d/1/74/jJz3XTVi7j-zQjSfxW9OW_m92zQxT0t4.jpg
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Check whatever out that you want (Chat, IPs; whatever), the fact of it is my account wasn't the only one stolen and robbed; even a very respectable player like James (Flamethrower) had to deal with this.  If we had known something like this would have been created, we would never have felt safe just changing our character passwords when we let "friends" play.
I just hope that with your recent activity that maybe you have the intentions to get into the type of involvement that this game needs and deserves; including cracking down on the cheating and loopholes (especially various client side hacks that i'm sure you're well aware of that have plagued this game forever) in this game as well as expanding the game's content.
I've played this game on and off since i was 12 and now almost 10 years later I still haven't given up on it because like a lot of the long time players we have hope in its potential  big_smile

Last edited by JuZa (March 10th, 2010 10:35 PM)

7.4.

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Re: My concerns about faldon

Part 2: GM Involvement
Another big concern of mine is how the lack of GM involvement is affecting how players are abusing things that they know that they can only get away with when GMs are not around;
IE AFK camping with pets and macroing (unaura'd), which many players still do and even have people who watch their back and kill them upon noticing a GM or M coming into the game
Inappropriate and offensive language in the public chat channel, you can't play without hearing racist and just outright ignorant comments constantly
Highly abrasive and unwelcoming language and behavior directed towards newer players and older players alike
Other than that kind of GM involvement the only other concern i have with GMs is the development of the game's content which should be more progressive (different areas like towns for different levels, as well as items and places to level) and i know mid is a higher area but that just isn't enough, that is level 100, which most people are far past that
If anyone else has concerns that i didnt mention please tell me, and if this belongs in the suggestions, please move it

7.4.

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Re: My concerns about faldon

Part 3: Active Player Base
Lets face it, there just aren't that many players, awhile ago there used to be hundreds of players, and without some revision and development of the game there wouldn't even be a point in advertising, at least until/if the new client is finished.
On top of that, much of the active player base does nothing but harass and attempt to abuse and take advantage of the new players that do drop in

7.4.

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Re: My concerns about faldon

Ok let me break this down

Master Wu wrote:

Lets see if I can address some of your issues. I will start with the screenshots. It appears Fort Minor is talking about a person with access to your account "taking advantage of their resources" because they thought you didn't play anymore. And he hints at possibly knowing the person, as far as I can tell...

Surely, you can see the problem with this from an administration point of view? I mean, you admitted to at one time sharing your account and password. Many players do this with the assumption that the email linked to the account will never be used in anyway. Perhaps they never used a valid email to begin with, or it has been forgotten, or expired. I imagine that the ability to view the E-mail linked to the account *IF* you have the account name and password might cause some problems to folks who share accounts with untrusted people. That, and there a number of other scenarios: an account that has been sold, traded, shared, and stolen various times. So, this is a difficult change, and might prove to be disastrous to some...

If players 1) use a valid email, and 2) keep their account and passwords private, then there should be no problems...  hmm  However that isn't often the reality.

You have got to see the sarcasm in what hes saying or you've got to be kidding me tongue I just dont understand how people can openly  talk about and admitting to scamming in chat but nobody can look it up and then look at IPs and items coming up missing and passwords changing and email password requests being sent and so on and so forth that it would be obviously fishy, and like i said, if i had known about this website, id have gotten my email back pronto but obviously now what is done is done roll i also appreciate the understanding and willingness to understand where I'm coming from unlike some other GM(s)


Master Wu wrote:

As far as vulgar chat, or unwelcoming/mean player population goes, I agree. Its fairly well recognized and I hope that some time in the future we address this and start up some basic moderation rules.

I would love to see chat moderation come into real full affect so that more players can feel more welcome instead of getting called homosexual or some kind of race oriented vulgar name  hmm  I have played this game since the last client and one thing that has been consistent is the open use of vulgar and or derogatory language that is very offensive and unwelcoming, but i guess that is the norm for the faldon population due to the lack of strict or even close to it public chat modding and making it harder for players in higher level brackets to harass players in lower level brackets

Master Wu wrote:

Lastly GM involvement..  I think that there has been a great deal of activity, I logged in the last few days and lots of monster spawns are expanded, and/or redecorated. Though, I agree somewhat, we need more game content. Maybe another town for the next notch up from Midgard. tongue

I put this second to last because it was a lesser of my concerns, i see that maybe with zer lurking around perhaps there is some hope to some things getting balanced out here which it is in dire need of.  I said this mostly because of the above mentioned player abuse and how much players in this game have always been allowed to get away with and that the content of this game always gets added in spurts; and there seems to be a large content gap in the game in quests, mobs, items (which imo like most games should be level and stat based in all cases except for basic items), and basic areas.  I dont think for any reason that there should be somebody leveling off the same mobs for hundreds of levels; increasing game diversity as progression is made in all aspects will hold a player's interest for a lot longer and holds true in games in general, I know i'm kind of looking at a lot of change but really it isn't that much with the people who are around that can help, and i think this will draw in more new players and even bring back some old ones

7.4.

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Re: My concerns about faldon

Master Wu wrote:

As far as vulgar chat, or unwelcoming/mean player population goes, I agree. Its fairly well recognized and I hope that some time in the future we address this and start up some basic moderation rules.


I just wanted to point out that part of the problem with issues being resolved is that the future never comes or doesn't come soon enough in most cases ; the recent inactive account thefts being one of them, or players such as my self becoming an inactive account; or a potential loyal player losing interest in the game after being harassed and followed by higher level players as they try to level their character.

7.4.

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Re: My concerns about faldon

While additional content is something that drives most games forward, when you're dealing with a game that has an ever decreasing population, you have to be careful.  For example, let's consider the a scenario where a new higher level town and higher levels mobs are added...

New high level town - Now you have three towns to divide up the 30-50 online players.  Considering the influx of new players is relatively small, you basically have two ghost towns now.  Currently you see one to two players in Valour and maybe ten players hanging out in Midgard.  When Midgard was added, Wuville instantly became completely unused, so one can imagine that the same will happen to Midgard.  New players will have to literally commit years to playing before they will be able to see where all the voices in chat are coming from.

New high level spawn - More of the same...the top twenty players will have a new playground and will inflate their levels to even more ridiculous proportions.  This benefits very few people and serves to discourage anyone from committing to playing the game.

One of the biggest mistakes that has been made during this client's development cycle, in my opinion,  is the fact that a lot of the content is focused on a small and decaying core population instead of working to bring in more players and bring them up to speed in a timely manner and allow them to interact with the general population.

As far as I can see, the biggest thing Zer could do to help bring the game back on track would be if he implemented level caps on exp gains from certain mobs, you would be able to scale up the XP gain on lower level MOBs so that as players reached higher and higher levels, the time needed to catch up with the general population would stay constant.  All long-running MMOs have implemented a system like this because nobody wants to spend years trying to catch up with a general population that has a decade head start on them.

Another thing that most MMOs have implemented is a crafting system that fixed resources within main towns.  For example, you need to use forges to blacksmith or stoves to cook.  This is something that Zer mentioned doing long before every major player in the MMO scene did it, yet it never happened in Faldon.  Of course, this does very little with the crafting system being practically useless in it's current form.  If and when the crafting system is revised, this will assure that high level players will have a reason to go to major cities that new players will be.  Nothing scares players off faster than seeing empty maps.

Also, if we have to add new high level monsters, let's really make them hard...as in impossible to solo.  It's time to get some group play going in this game.  The biggest part of this is ditching the old system of not getting EXP properly for grouping.  If at this point, your biggest concern is that players might powerlevel themselves, then you're in a pretty good place considering the state of the game currently.  If players received equal EXP for a kill, you could design monster encounters that actually go beyond hitting summon snakes or zerk button and holding CTRL key.  Imagine a scenario where you have a monster that hits too hard to do without someone healing, spawns adds that have high resists to everything but certain schools of magic or arrow damage(if arrows were given an individual classification for dmg type).  What a crazy world we would be living in if the multiplayer aspect of Faldon involved interaction beyond fashion shows in town or chat.

Last edited by pennywise (March 11th, 2010 2:21 AM)

Pennywise - 7 Seconds - Fugazi - Husker Du

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Re: My concerns about faldon

I agree with a lot of what you said there pennywise
but thats what i meant by progressive diversity, things need to change as you level up, the monsters, the areas completely (being able to go back to any town if you have to) as well as the items you are using; not just blindly adding spawns and more areas for the higher level players to camp, im talking from the bottom all the way up like it should be done, to even past what even the higher players can handle.  I do agree that i used to enjoy playing with a healer last client, but even that wasnt quite enough, we need groups of mobs that require 3-4 players to tackle as youre saying (atleast 1 warrior, 1 mage using a certain magic school, 1 healer and 1 archer) which would add a whole new aspect to this game, currently the only diverse group activity is the pit; and the pit is easily solo-able by some people, but i think that's mostly to do with the ease of killing the mobs in it.
Anyway a lot to do with the reason why it takes players so long to catch up to the rest of us (because it really isnt hard to catch up) is because as soon as they reach the mobs that even the high level players are still using to level up, they begin to get harassed or told to leave because the higher level was there or arrived and wants to use the spawn and  TBH, no lvl 250+ should even be using dire wolves to level at all (this includes Lethe, and the dire caves) as well as people 400+ using tigers and bengals to level; there is just way too big of a gap between different things to level up on.  if these places were all level restricted (low level restriction and high level restriction) then you're allowing players within certain level ranges to level in peace, or at least around people of their own level thaT they have a chance to survive attacks from, then it goes to Geg around that and everyone knows that Geg usually has a laundry list of players waiting to use it most the time, so i say add in leveling areas for necromancers, druids and paladins within believer, priest and high priest ranks, add in a high priest spot for geg, add in some more lower level restricted areas/dungeons for lower players to be able to level (even if some are C only), and then add in group oriented leveling places throughout all level ranges, and then quests pertaining to killing certain mobs for an experience and item/gp award and it will be a step in the right direction and that is how most mmo's do it anyhow.

7.4.

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Re: My concerns about faldon

Master Wu wrote:

Lets see if I can address some of your issues. I will start with the screenshots. It appears Fort Minor is talking about a person with access to your account "taking advantage of their resources" because they thought you didn't play anymore. And he hints at possibly knowing the person, as far as I can tell...

Surely, you can see the problem with this from an administration point of view? I mean, you admitted to at one time sharing your account and password. Many players do this with the assumption that the email linked to the account will never be used in anyway. Perhaps they never used a valid email to begin with, or it has been forgotten, or expired. I imagine that the ability to view the E-mail linked to the account *IF* you have the account name and password might cause some problems to folks who share accounts with untrusted people. That, and there a number of other scenarios: an account that has been sold, traded, shared, and stolen various times. So, this is a difficult change, and might prove to be disastrous to some...

If players 1) use a valid email, and 2) keep their account and passwords private, then there should be no problems...  hmm  However that isn't often the reality.


As far as vulgar chat, or unwelcoming/mean player population goes, I agree. Its fairly well recognized and I hope that some time in the future we address this and start up some basic moderation rules.

Lastly GM involvement..  I think that there has been a great deal of activity, I logged in the last few days and lots of monster spawns are expanded, and/or redecorated. Though, I agree somewhat, we need more game content. Maybe another town for the next notch up from Midgard. tongue


But lets rember people shared there acount info way before zer bought out his faldon encyclopedia, giving everyone are email adresses.
over 12 people lost there acounts so i guess thats 12 people less playing now.

I dint do it, It was Spy

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Re: My concerns about faldon

Master Wu wrote:

If players 1) use a valid email, and 2) keep their account and passwords private, then there should be no problems...  hmm  However that isn't often the reality.

True , except:

If you happen to know someones email adress , you can try to hack the email and do an Account Retrieve. Do a paypal transaction, and you mostly got their main email. Ask their MSN, or w/e and you got there email.. You dont even need the account name and account pass.

I did have an idea, ill post it @ suggestions.

Evil Devil - Prometherion

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Re: My concerns about faldon

Hence is why i use either fake emails or randomly made emails.

Evil Devil - Prometherion

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Re: My concerns about faldon

Cuz obviously as you've seen, people get into those. I've never been hacked tru my email either, so i guess it works big_smile

Evil Devil - Prometherion

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Re: My concerns about faldon

Thats what i did, then by the time beta started, i had long lost my email account and didnt even know what the email address was and the only reason  i got my initial account info in beta was talking to zer on MSN msger hmm he didnt change my email address over, or tell me the email address tied to my account; AND  it has been that way since  sad  then this came along and then poof, and this is pretty much what has happened to everyone who lost their email account

7.4.

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Re: My concerns about faldon

Now on top of that apparently Ra and Fort must be telling people i stole their accounts, as i just got a message on MSN from a faldon player saying TY for stealing my guy?

7.4.

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Re: My concerns about faldon

Rob if u read this get on MSN

7.4.

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Re: My concerns about faldon

I'm online

Evil Devil - Prometherion

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Re: My concerns about faldon

All im saying is; when it comes down to it, that new system didnt exist so most of us improvised, back in beta wakthesmak (scott) used to share both of our account with one another, never once did either of us worry because not everyone is malicious, its just sad that people act that way in an online game to get a one up for themselves when really there taking a step backwards because the majority of it are NOT going to be cool with it.
and i was right, ra or fort must have told toboe that i took his account so rob, toboe (rob) are discussing this atm in MSN Msger

Im sorry but behavior like this in other games would have resulted in a ban even with the admission of giving your password to someone else, because its your account that you are paying for vs someone who is causing the type of mischief that will drive players far away.  I would have already bought a C for myself if this hadnt have happened, i have been waiting for an email migration for a very long time and didnt want to risk that, i guess its a good thing i didnt or they would have had a nice free C account hmm

7.4.

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Re: My concerns about faldon

theyve obviously been trying to frame me

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Re: My concerns about faldon

Ra you have openly admitted to stealing my shit in chat and rick caught you on my guys earlier on march 11, 2010 on my characters, which he can confirm, get over it, you got busted being a complete jackass for personal gain in an online game

7.4.

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Re: My concerns about faldon

Yes, Ra, you're busted =p

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Re: My concerns about faldon

Not matt's fault you gave him your info. Get over it.  lol  lol  lol

If practice makes perfect, and no ones perfect, why practice?

Lvl: 526 Skill total:34xx

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Re: My concerns about faldon

fort the only reason you are sticking up for him is because he has been giving you the items he has stolen, and you been acting like his little girlfriend since, which is even sadder than stealing items in an online game.

7.4.