1

Topic: Hermes

Okay, so for some reason the npc Hermes only carries a certain amount of sugar and other various cooking supplies that he sells. Idk if this is just a bug because of the server change or if it was done intentionally but I think it really needs to be fixed soon. It's retarded that you can't just buy as many supplies as you want.

If practice makes perfect, and no ones perfect, why practice?

Lvl: 526 Skill total:34xx

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Re: Hermes

if you could buy any amount you wanted to, how would farming be a useful skill.. that would completely ruin the purpose of the skill, seeing its pretty much the only usefull stuff u can create using farming..
perhaps sunshades for druids 2..

also iirc the npc has w.e the player sells to him + he regains some himself(not alot tho)

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Re: Hermes

Farmings already a useless skill who care?

If practice makes perfect, and no ones perfect, why practice?

Lvl: 526 Skill total:34xx

4

Re: Hermes

Having NPC sell all resources necessary to raise skills is what partially made them worthless. Hermes is a player based vendor meaning he will only sells what players sell him + a little of his own if he's (almost) out of stock.

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Re: Hermes

This reminds me of how much I miss player owned NPCs (and farms).  I thought that was one of the most innovative things about this game, but then Zer killed both of them.

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Re: Hermes

Mumblee wrote:

This reminds me of how much I miss player owned NPCs (and farms).  I thought that was one of the most innovative things about this game, but then Zer killed both of them.

The problem was that despite the limited supply of NPCs there was no automatic system pricing them. If the cost of holding up an NPC went up every day by a certain amount, and then went down when nobody controlled the NPC I suspect this could have worked.

7

Re: Hermes

Zer wrote:
Mumblee wrote:

This reminds me of how much I miss player owned NPCs (and farms).  I thought that was one of the most innovative things about this game, but then Zer killed both of them.

The problem was that despite the limited supply of NPCs there was no automatic system pricing them. If the cost of holding up an NPC went up every day by a certain amount, and then went down when nobody controlled the NPC I suspect this could have worked.

Yeah, don't get me wrong, the system definitely had issues at the time.  At one point I owned a near monopoly on them.  Clearly something needed to be done.  It just seemed like removing them all was taking the easy way out.  A progressive pricing scheme like that is an interesting idea, though.

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Re: Hermes

I was of the opinion that the addition of the market in current client made the player-owned NPCs useless.  They were neat, but really nothing more than status symbols and, for the most part, the farms and NPCs didn't change hands very many times until the server files got leaked and people were being hacked.

Pennywise - 7 Seconds - Fugazi - Husker Du

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Re: Hermes

Like I said, definitely had flaws as implemented.  But I liked the concept.