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Topic: Animal Taming Issue

Is there any possibility of removing or lengthening the time before free'd pets die? because it is making animal taming extremly difficult for me when it dies every 5 minutes.
atm its virtually impossible to raise animal taming in my position.

hope makes the new world

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Re: Animal Taming Issue

I havent tried it for awhile  but I AM hearing alot of ppl saying taming is very hard lately... maybe I'll try on one of my noobs

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Re: Animal Taming Issue

Honestly the current method for raising taming is unintuitive at best and is greatly in need of reworking.  Currently, taming is confusing and tedious even at the middle skill levels.  In my opinion, the best way of reworking taming would be to have players raise taming by actually feeding their pet instead of retaming the same pet over and over.  This would benefit everyone as a whole as you would no longer have to create macros just to be remotely efficient at raising the skill.  Also it would encourage animal tamers to use their pets instead of taming simply being a means to an end to be able to summon a million pets(an issue that I briefly touched upon in my thread about spells in the suggestion board).

Pennywise - 7 Seconds - Fugazi - Husker Du

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Re: Animal Taming Issue

You could even assign a taming modifier value which increases (up to 2x) or decreases (to .5) based on how well the player is tending to the pet's needs.  For example, if you've had a pet for weeks and always kept it healthy and well fed, then raising taming will increase more quickly, but if you just let your pets get beat up a whole bunch, or they are newly tamed, your raising won't raise as quickly.

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Re: Animal Taming Issue

Master Wu wrote:

That is a good idea. Maybe just having pets: leveling them up, feeding them, and commanding them should count as using the skill.

Well I stuck with the feeding aspect because it would provide one easily adjustable variable for Zer to use that would be more difficult to exploit.  If you added the pets attacking(instead of just time passing) as the actual method in which pets build hunger, it would tie most of your three ideas into one mechanic and encourage players to use their pets in combat.  By getting rid of the need to retame pets to raise skill, the time sink would come from bringing your pet around in combat and maintaining the ingredients needed to keep them fed.

Leveling pets to raise taming would be unfair at lower levels of taming unless pets shard exp with their masters(which might cause more exploitation problems unless exp gains were based on damage dealt) since, currently, pets only gain exp from getting killing blows, rending them unpractical on several levels...i.e. trying to get your mouse to get killing blows and the player sacrificing 100% of experience to do so.  Although I guess adding a modifier as Mumblee suggested would make the player decide between leveling himself and taming, which might make it interesting(although more complications always seem to add more chances for exploitation from the players) If you stick to just having pets gaining hunger strictly from attacking and feeding being the way to raise the skill, a player would be able to keep a pet with them and play normally.  This could potentially make an animal tamer a viable player class since as the player raises their skill, they would be able to tame stronger monsters that should scale up proportionally with the player as they level.  Again, this would require tweaking of the pet system to disallow players from giving specific pets(not just amounts of pets) to other players that were above their actual taming skill level.

Speaking of amounts of pets, I'll quickly restate that I think it would create more balanced gameplay if taming didn't dictate the amount of pets tamable, but rather just the strength of the pet, with allowable active pets being just one at a time to prevent players from taming a ton of pets as taming scales up, feeding them all and raising taming even faster.  Summoned pet spells, their strength, and their quantity should be controlled directly by the level of the spell(maybe tied in with their skill level in the specific school of magic) with only one cast being allowed at a time until the summoned pet's timer runs out, but again my reasoning for this is discussed in my spell thread so I wont go too much into this again.

Last edited by pennywise (April 19th, 2010 8:19 PM)

Pennywise - 7 Seconds - Fugazi - Husker Du