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Topic: Religions more story/quest driven?

Idk I just had a thought that maybe religions should have more of a plot than just "Collecting the skulls of other religions" or "Bringing offerings to your specified idols" Maybe have certain quest for certain religions. Well i know they sort of have a quest for paladins (not really sure if its for undead too) where you have to go under the church and all this shit. But i mean more of a chain of quest to progress through the religious ranks. And a story as to why your against the other religions. But idk i started talking out of my ass like 3 sentences ago lol. Can anyone elaborate on my idea?

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Re: Religions more story/quest driven?

They need to take out GeG and rebalance the main 3 religions first before they do anything else with them...

I don't question my sexuality, my sexuality questions me.
Self Gratification is God's greatest gift to man.

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Re: Religions more story/quest driven?

Fireborn wrote:

They need to take out GeG and rebalance the main 3 religions first before they do anything else with them...

Why? We got enough spawns now for people that are not in GeG they could level at.. and tbh.. most religions got a pretty balanced system atm.. tho yes.. they could use a lill more.

Evil Devil - Prometherion

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Re: Religions more story/quest driven?

Because rob , if anything in the game is fun/worth while they think it makes the other things worthless. So rather than updating the other stuff to make it cool , they simply take out the cool stuff to make everything equally lame.

It takes much less work and is way easier to do it this way.

Out of retirement... for now.

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Re: Religions more story/quest driven?

Maybe they should give "not GeG" religions a wider variety of perks to counter the private spawns GeG players have. Or just make all religions have private spawns. And have every religion have a summon spell. Druids have wolves. Undead have maybe nightmares (would be pretty cool. Just would need to lower how many you could summon.) and paladins something else. GeG summon mith slimes? Or maybe we could just worry about advertising instead of stuff like this. Changes wont make too much of a difference if no one plays this gay game lol.

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Re: Religions more story/quest driven?

GeG ruined Faldon... Saying that makes me laugh because Faldon was ruined before that... However GeG was like kicking the tombstone of a dead horses great grandmother...

I don't question my sexuality, my sexuality questions me.
Self Gratification is God's greatest gift to man.

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Re: Religions more story/quest driven?

GeG was a great concept, but instead of making a whole new religion they should have just use those ideas on the already existing religions. Would have made things a lot better and actually joing a religion a lot more desirable.

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Re: Religions more story/quest driven?

Fireborn wrote:

GeG ruined Faldon... Saying that makes me laugh because Faldon was ruined before that... However GeG was like kicking the tombstone of a dead horses great grandmother...

   I never did understand why people claim GeG was such an abomination . I mean  , I look at it like this, the spawns are actually worse than spawns out side of geg. the gold you get from the levels becomes some what trivial once you get to a high enough level. I level on vamps or tos out side of GeG i get roughly 15k gold per level ,  when i collect my gold per level from gabby it gives me about 2.5k ,  thats around a 15% bonus, which isn't great , or outrageous. The people it benefits the most is the people who are too low of levels to level on vamps or to's and still level in tigers or dires.

  It seems like a constant gripe , "GeG is an abomination" .. I mean , i might try and consider the point , but 99% of the people who claim "It's an abomination" Havn't played the game in years.  They have no idea what the current game balance is like ,  And have no business making claims about what is good for game play in the first place.

Last edited by Mechanic (August 31st, 2010 1:18 AM)

Out of retirement... for now.

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Re: Religions more story/quest driven?

It absolutely was an abomination. 

It wasn't balanced with the other religions, it entirely broke lore and made no sense within the perspective of the Faldon universe, it encouraged aspects of the game that were already overemphasized, it exacerbated preexisting issues with sparsity of player population, and it gave an extra entirely unnecessary assist to citizen players.

This isn't even taking into account the fact that Lothar was basically building it for his friends, when he should have been spending time helping me script the NPCs to finish off desert map (that's a whole other issue, though).

The game was considerably worse for its existence, which was players who had been around long enough to have perspective on the issue.

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Re: Religions more story/quest driven?

Mumblee wrote:

It absolutely was an abomination. 

It wasn't balanced with the other religions, it entirely broke lore and made no sense within the perspective of the Faldon universe, it encouraged aspects of the game that were already overemphasized, it exacerbated preexisting issues with sparsity of player population, and it gave an extra entirely unnecessary assist to citizen players.


Once again , my point being ignored, GeG is a trivial at best assistance for players with high levels, It really helps those in the 150-350 bracket the most.  I still fail to see where you think this is a bad thing, Since it seems most of the powers that be , or lack there of , seem to think the "High Levels" have too many advantages.

Mumblee wrote:

This isn't even taking into account the fact that Lothar was basically building it for his friends, when he should have been spending time helping me script the NPCs to finish off desert map (that's a whole other issue, though).

If it was built only for his friends why is this area available to everyone? Beside the point that its not even that good of a leveling zone, Which you would know if you had any idea what current game play was like.

Mumblee wrote:

The game was considerably worse for its existence, which was players who had been around long enough to have perspective on the issue.

If your trying to say i don't have proper perspective on the issue , you obviously have no idea who i am , i played for along time long before GeG was even around , i reached top 10 before geg was around , and i did it on a new character after its here as well.  Your only proving my point more with your lack of knowledge of the current players and game play of faldon.

Master Wu wrote:

I did wanna make one point about it though. As a game designer I wanna see game content as creative, & interesting as possible. There are many towns, scripts, & NPCs,  that are lacking in imagination, though GeG really took the cake on that. It was a NPC who warped you to a giant box area that had a neat grids of fenced in dirt boxes containing various monsters. Orcs in one box, wolves in another, stuff like that. My complaint is that we should have had more inspired levels planned out.

If lack of good spawns was a problem, make them. But put some creative effort into the level design. The recent re-designing of the spawns helps that aspect out though.

As far as this goes, i'll agree with you there. If you recall  my previous posts about expansion of GeG into factions or expanding GeG into less of a religion and more of a C perk.

As the  spawns  are concerned, They are some what stale and sterile , ill have to agree, but it goes back to my original point , GEG IS NOT A GOOD LEVELING ZONE. The new lethe is much more effective. Bangle Beach is also a faster place to level. The Vampire and TO spawns in HP spawn are available in the desert as well. There is nothing especially advantageous about GeG after you get to a point where your levels are 10-15million exp + apart.

Out of retirement... for now.

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Re: Religions more story/quest driven?

Well it seems the issue is, people cry bout geg offers private lvling areas which unbalances the game..
However it takes an effort to join GeG 10mil EXP within 8 hours.
This quest/task has to be done somewhere outside GeG, so i guess if you can gain that much exp that fast, outside geg.. geg cant be that superrior to other spawns? 
Everyone has the choice to join GeG, joining geg has its sacrifices and beneficts, you do not get healing options ( paladins), you do not get wolfs ( druids ), you dont get skellys and the spells undead offers but you do get "private" spawns.
This is what faldon is all about, building ur character as you want him.
- now theres actually often times i do agree on mumblee's statements but on this specific case i think its more of a personal issue then anything else
ive never been a huge fan of tareim, but i have to give him credits, i think geg is a very good idea for faldon, however i dont think it should be religion based.

Last edited by Judy (September 1st, 2010 4:32 AM)

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Re: Religions more story/quest driven?

Mechanic, I'll grant you the point on GeG's waning influence - level escalation has probably rendered it less relevant (tbh this is true of all of the religions).  At the time of its inception, it was guilty of all of the things I listed.

Regarding the "for his friends" thing - it wasn't explicitly built that way, that would have got his Gm taken away immediately.  Basically, his guildmates were whining (another reason Gms should not actively play), and so he built GeG to grant what they wanted, and used their chars as the model initiate for the religion.  That is to say, the religion was built around his friends' needs and abilities.

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Re: Religions more story/quest driven?

Mumblee wrote:

Mechanic, I'll grant you the point on GeG's waning influence - level escalation has probably rendered it less relevant (tbh this is true of all of the religions).  At the time of its inception, it was guilty of all of the things I listed.

Which is my exact point on why when it comes to game balancing, Past situations should not even be considered, as they are irrelevant. If any new balancing should be done , it should be done by Spy, honestly hes the only one who has an active relationship with current players , and a general understanding of how faldon actually works currently(some times is more of a hindrance than a help.).

While i don't always agree with spy , i feel like he does as good of a job as anyone could.

It's silly for people to throw in their .02 when they really don't have a proper understanding of the current situation.

Judy wrote:

,joining geg has its sacrifices and beneficts, you do not get healing options ( paladins), you do not get wolfs ( druids ), you dont get skellys and the spells undead offers but you do get "private" spawns.
This is what faldon is all about, building ur character as you want him.

As far as the "Private spawns" go , i think even futi could agree with me on this one, The spawns in there are normally packed, "Private" is a bad word.  And you also know that there is a lot better spawns outside of GeG.

Last edited by Mechanic (September 1st, 2010 3:24 PM)

Out of retirement... for now.

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Re: Religions more story/quest driven?

Don't get me wrong, Mechanic, GeG is still a crime against humanity.  Some of the things (like the fact that it is terrible from a lore point of view) continue to apply.  It's just that it's lost its influence among the elite, because Lothar hasn't updated the religion to keep pace with the growth of those players (as was his original plan).

To be honest, if you're going to balance religion you need to make an attempt at balancing the rest of the stuff as well, which is going to require a wipe.

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Re: Religions more story/quest driven?

From a game design standpoint, GeG makes absolutely no sense. 

The secret to creating a successful MMO is to give all types of players a compelling reason to log in the next day.  The secret to getting new and casual players on the treadmill is to have them aspire to be like high levels as well as giving them a means to achieve this.  Besides making a games content much more balanced and easy to create, level caps are used in most games in order to give new players the sense that, no matter how much they play, some day, they will be the same level as all the other high level players.  And then there's Faldon...

So, you have a game that the power of the character is entirely based upon how many levels have(and how well you can exploit glitches, but that's a whole other story).  So, years after this client comes out and player levels are already extremely inflated because of players literally leveling for hours every night, you add a feature to the game that caters strictly to these players(it takes 4-5+ hours just to get into GeG), reward them with a large variety of spawns that drop some of the best items and gives gold every level.  This game has never had a huge player retention rate, but it has always relied on new waves of players coming in.  When most players log in the first time, they notice a lack of players and, as soon as they play for a while, they realize that there are always going to be infinitely higher level players than them because there's never been a stop to leveling or resets and active players are literally a decade ahead of them.  This is my main problem with GeG. To put it in a different perspective, when given the choice between leveling multiple players to max level as well as being competitive and having to drop years into a game with 20 players logged on and still being way behind, customers are going to choose the option one.

As previously mentioned, from a religion standpoint, it made no sense at all.  Originally(as stated by zer), religions were implemented in order to give players reason to create teams and compete in pvp with more meaning behind it(like factions in DAoC).  All the religions were set up to provide advantages and counters against each other to make it more interesting.  Unfortunately, it didn't work out that way because, right away, there were balance issues that weren't addressed.  If we pretend for a minute that, at some point, the religions will be balanced, GeG doesn't fit into that picture at all without heavy modifications to say the least.

Last edited by pennywise (September 2nd, 2010 4:13 PM)

Pennywise - 7 Seconds - Fugazi - Husker Du

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Re: Religions more story/quest driven?

penny , we love you and ur patriotism for faldon tongue
less then 3.

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Re: Religions more story/quest driven?

This game is great, but there are many problems that need to be addressed(GeG among them) because, honestly, the lack of players suggests that what's going on right now isn't working.  This game got by for a long time with no advertising and just word of mouth.  I know that I'm not the only person who has said that they would love to get back into the game, but would rather wait for the next client, game fixes and a fresh server before we blow what little free time we have to play computer games. 

If it comes off as being negative, it's really not my intention.  I've defended the positive aspects of this game many time, but if current and former customers don't express exactly what they don't like about a game and why, the developers don't know to fix things in future releases.

Pennywise - 7 Seconds - Fugazi - Husker Du

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Re: Religions more story/quest driven?

Pennywise ,

The running joke of the whole conversation is , i built mechanic from level 1-650 in about 3 months. Leveling is plenty easy, i dont think noobs getting intimidated by high levels is as big of a factor as the non-playing visionaries behind faldon would like to think.

Im not going to pretend that i know what the main issue behind a non-growing faldon population is. I could make a few guesses though.
- I started a noob a little while ago , i had a hard time getting into a spawn , the Brazilians work very well together. They hold down spawns for along time , and are very aggressive to outsiders.
- I also think the lack of a real guide is a major factor, This game is too complicated to not have an actual complete guide.
- The great gold hoarder has done his part to put plenty of speculators into hoard mode as well, the economy is just creeping along , its hard to buy and sell items , as GP is not easily obtainable in the amounts that is already hoarded.   A big part of this , is the fact that so many people rely on NPC's for raw materials and Potions . The trade skills are not balanced with the current economy.  I've already stated my thoughts in this on a different post.
-The common knowledge of the lack of GM activity is well known threw out faldon , and it's a frequent topic of discussion . Im sure any new player who logged in and saw a conversation about this would think , why should i play this game?


I am fine with a wipe, i would be all for it . It would be a self defeating process though  . The people who use faldon as a chat client and wished items just fell in there lap would still complain. The people who obtained good levels would do it again , and the people who use faldon as a chat client would still complain.

Out of retirement... for now.

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Re: Religions more story/quest driven?

I just dont understand how all this time went by when Faldon was up and running, and no one was developing. Obviously this game is being taken as a joke by the person/people who develop said game. And this game isnt difficult, it never was. When i started playing i was lucky enough to have a community to help me level and help me learn the ropes, as it still is to this day. Its just funny how everyone can complain about GeG and the complications of learning this game, but in the end its just a matter of apathy. No one cares about this game anymore but the people who play it. And maybe i sound like a fool for saying this because i havent been playing for long enough to have an opinion, but someone needs to speak up. Because no one wants to look back at their time playing Faldon as a waste of time, and not a good time.

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Re: Religions more story/quest driven?

Philanthropy, you've been playing plenty long to have an opinion.  The reason nobody else is bringing up that point is because that's how it's been going for the last decade.  Zer will work tirelessly on the game for a brief period, drum up excitement, and then burn out and ignore it for a long period of time.

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Re: Religions more story/quest driven?

Mumblee wrote:

Philanthropy, you've been playing plenty long to have an opinion.  The reason nobody else is bringing up that point is because that's how it's been going for the last decade.  Zer will work tirelessly on the game for a brief period, drum up excitement, and then burn out and ignore it for a long period of time.

In summary, Faldon is like an ever-lasting case of blue balls.

Out of retirement... for now.

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Re: Religions more story/quest driven?

Mechanic wrote:

In summary, Faldon is like an ever-lasting case of blue balls.

LMFAO.

Evil Devil - Prometherion

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Re: Religions more story/quest driven?

I think most people completely understand the situation with the game as far as what it takes to develop and appreciate the fact that this task has been undertaken, for the most part, by one person.  In all of our defenses, I think that a lot of the discussions pertaining to the state of the game have been civil, with people exchanging very different perspectives, opinions and thoughts in a constructive manner. 

Compared to the forum activity in a lot of other games, I find find that a lot of the threads here pertaining to the shortcomings of the game to be very constructive and you find very few personal attacks(something that is indeed rare on the internet).  Really, you have to give credit to the community here in that regard.

I'm sure I can speak for most current and former players in saying that we completely respect what Wu, Spec, Coma, Zer, and all the other volunteer GMs throughout the years have done to make this this game enjoyable for as many people as possible.

Pennywise - 7 Seconds - Fugazi - Husker Du