Topic: What I'd like...
What I'd like to see in Faldon:
[1]. A higher death penalty
Why?
There is no thrilll if you die and lose about nothing.
It should be exciting to pvp and you should take killing monsters serious.
What would happen if you raise the death penalty?
You value your character, the game and the gameplay more.
I also believe that a higher death penalty raises more excitement, adrenaline and a more serious view to the game.
So what I'd like to propose is:
A dead by a monster causes:
2% loss of your experience level
2% loss of your skill level
loss of 50% of your inventory
10% chance to lose equipment (helmet, weapon etc)
A dead by a player causes:
1,5% loss of your experience level
1,5% loss of your skill level
loss of 35% of your inventory
9% chance to lose equipment (helmet, weapon etc)
The example here could be a level 50.
Now for some of you that might be a harsh loss.
So what can you do about it?
You can purchase a ring of loss at a local NPC. (Price depends on level or a standard high price)
Which protects your items and your equipment.
You can purchase a devil/angel of guardian at a local NPC. (Price depends on level or a standard high price)
Which decreases your loss of exp and skill.
Alternativly Faldon should reduce the level and skill percentage losses after every x levels.
[2.] A Vip list
I'd like to talk to friends without checking the who is online list and I'd like to see which friends/enemies are online.
[3.] A better aim for targetting monsters/players
I happen to miss spells regulary. Which causes me not being able to kill the monster due to low mana or hp. This often results in a dead.
Thanks for reading and please tell me what you think.