Topic: Mages
an idea maby you should add a stat for "mages" like woriors have for damage(strength) to aswell increase spell damage maby a new stat or possibly INT. It would stand to resone that a player with 700 int should be able to more effectivly use his spells , or maby critactly hit with them sometimes VS. a player with 150 INT. Something like a 30% chance to do 4x damage with a critacaly hit @ IDK 300 int and that could increase by % based on how much max INT they have. This would help ballence out woriors VS. mages. becuse mages really should do equal or more damage then woriors since they dont have the gear that woriors get to use. Also i was reading through the monster descriptions on the main faldon site ,and it says that stone golems are summend by necromancers. * looks through spells * I do not have a summen stone golem spell. another thought is maby change it to where you get exp from what you pets/summened MOBS kill ,and create like some elite summened MOBs for mage to use.
It could be like a skill lvl of royal/divine before you stop fizzling and take like 400 mana points to cast ( but last longer then like slimes ect, something like 2 mins)
Sorry for all the missspelled words. This is just my 2 sense and this topic is open for other ideas
MPS ( sluts of fire guild)