Master Wu wrote:I remember this being an issue when playing as well.
It highlights our game play flaws- Preferably you'd be moving around more, engaged in clearing a level to get to a boss, or treasure, or any game-play loop with more depth than staying idle repeatedly killing the same thing stacking up wolf carcasses. But hey, that's how it currently plays.
Decay timer on corpses as you suggest is the way to go, rather than a manual function or command to clear them.
It might be more of a challenge to implement corpse decay than it's worth, but still good to bring up the issue for consideration. I wonder if we could move monster corpses server side, in the event you're treading into another player's activity, that would be good to know.
Hi Mr. Wu,
I know what you mean, but you are not completely right there. Remeber when Faldon servers were very crowded, even in Desert Client era, I was so happy when I found some most shitty empty spawn without being killed by PK players or Bullied by thiefs or by noobs with Holy aura tried to finish your kill. And in these "shit holes" were the only chance to level, so thousands of corpses on the floor was a classic and leaving the place for reseting the corpse was out of hand, coz others will retake the spawn and you are screwed...
Of course now the server is empty and there are many places to walk around, But i like to stay at one spawn with music on and just focus on smashing.. and not travel around.
But my main problem is a bit different.. When I play as Mage and cast summons there are soo many corpses that around 10 - 20 minutes of playing the game client freeze, On my 8core PC it freeze faster on my 16core PC it freeze a bit more later, but still it is not good ...
So I am calling for a help as a representative of a Mage guild that we need help from the high council, like yesterday was too late.
I hope James hear my calls and add corpse auto decay, or /clear command.
Thanks
Xixao ( Andrew )
PS: Btw slime and "sliming" in desert had auto corpse decay and it was good performace friendly solution.
Last edited by Xixao Mage (January 20th, 2024 1:11 PM)