Topic: Bug List - May 24th
Hey James,
(Please let me know what ones you fix - i will test and remove from the list via edits)
May 24th - Removed #11 and #16 (Thanks zer! great updates!)
18. You cant interact with NPC "objects" with the new client - for example, when doing the Level 1 Spiders quest you have to click the lever to open the passage behind the waterfall by using oil. Unfortunately, these type of 'objects' can't be interacted with on the new client - clicking them does nothing. This happens to be with any interactable object.
19. Im shamelessly adding this as a bug - because its quite literally the easiest thing you can do for the largest impact on the players and community... when raising skills your title is automatically the last skill in the list that you've maxed. Anyone with maxed wizardry will always be a "Divine Sorceror" even though I was a "Soul Stealer" first - I am hoping you consider this a bug and give us players the ability to change our titles!!! It would be the coolest freaking update erm "bug fix" you could do ... hoping you think of this as a bug and 'fix it' - because I know youre not focused on feature adds .. so its definately a bug
20. Minor visual bug - tool tip doesn't update when displaying consumables you actively use... ie.. using potions while viewing their tooltip - you have to move the mouse and initialize the tooltip to get the proper numbers.
NOT BUGS / NOTABLE MENTIONS - (PENDING Zers feedback to remove or keep as items to track)
6. Signs are passable instead of blockable... not sure if thats intended that you can walk through them... but the sign at the bridge for #5 is an example [Not sure if this is a bug or how it was before]
10. Chat box has no apparent upper bound limit - it seems to forever hold all chat logs and notifications since the login. I am curious if this should be capped as it may be contributing to some of the reported 'crashes' after being logged in for a long time. Maybe its not - but i feel it should still truncate at some point. [Not a bug, but a consideration - can be ignored]
REMOVED:
4. Town Portal fizzles with maxed magery (another user mentioned this) [Reason: can't replicate]
FIXED:
1. You fixed the sound card bug faster than I could even post it... props to you on getting the report handled so fast.
2. Z-Level isn't properly handled in the client ... if a player is in a house upstairs - (or monster) they show on the screen of the player downstairs - they are being drawn when they shouldn't.
3. Stealth doesn't show the character as hidden on the players screen that is hiding.
5. Bridges don't work properly - characters fall into the water example: AT 108, 502, 0 offest 0,0,0 on map 5
7. Expanding on #2 - You crash when using AOE spells on different z-levels - i was able to submit multiple crash reports for you.
8. If you have a tooltip open (lets say for a weapon) and close the window - the tooltop stays unless you reopen and stop the tool tip - need to autoclear tooltips on window close.
8. The "Party Menu" takes front priority over all windows - so pressing space or most hot keys interact with the party menu instead of what is intended - makes parties kinda useless atm
9. When typing numbers into an input field (like bank depositing gold) using the numpad, the player will move around and react to the action presses - the num pad should block movement/actions when typing input fields. Its extremely annoying trying to deposit or type amounts and the player is moving around and doing things! lol
11. Mini-Map continuously reloads when you turn if off if something gets flagged on the map (such as bob is destroying gaia....). If the mini-map is hidden/disabled - notifications should respect that and not enable it again.. very annoying
12. Allied guild chat doesn't work in the new client - shows {} for allied chat instead of the actual chat - works on old client.
13. Client displays titles incorrectly ... as an example a character will show Royal when the skill level is actually 150.8 (Grandmaster) in the skill book.
14. Stealth shows translucent to other players instead of hidden
15. Objects aren't destroyed properly in the client / removal packet of some objects arent tracked:
15a. If you die with items on the ground - and they are picked up - they dont get removed from client of player that died.. need to be cleared on death/revival or kept track of that the client is aware of them
15b. Town Portals dont get destroyed / removed - if you stay on screen of the portal it will not be removed.
16. Mini-map is not in sync with actual map - lots of inconsistencies or map changes that are not reflected in the mini-map.
(Caveat: Not sure if the mini-map is dynamic based on map files or fix-time built)
17. Silver/Sun items show +Cold Damage in the new Client but show +Holy Damage in the old client. Just discovered this through a lot of confusion since coming back - couldn't understand the differences as there are Cold Resist items... but monsters have no cold resist! Pretty sure this is a bug somewhere... but one that I don't fully understand.
Last edited by Angeldust (May 24th, 2024 1:12 AM)