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Topic: Doomed Tali Proc chance

Since 2 talisman slots were replaced with 1, doomed tali is no longer a viable option due to the proc chance of the AOE dmg they give, not being high enough. Wearing 2 made them a good choice and a valuable item.
The people who owned them kinda got screwed inadvertently when the double slots were removed.

Since we can only wear 1 now, would it not be appropriate to increase, maybe even double the proc chance to make them a viable option again and thus restoring their desirability and value.

It's a shame that the only items these days that sell are % items, Doomed talis were a nice exception which I believe we need to make great again.

Thanks

Last edited by bullethead123 (August 11th, 2024 3:35 PM)

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Re: Doomed Tali Proc chance

No change comes without some butterfly effect it seems. You did gain a ring slot with this change but it does impact stacking two amulets, that's true. Are there any similar rings that you can wear two of to get a similar amulet effect?

Maybe we ought to boost the amulet effects to make up for the fact you can only wear one instead of two now.

But, with the equipment change, we gained +3 equipment slots: Cape, Pants and this change to jewelry. We just need more equipment added to the game so there is more of a rich variety, with modifiers to use. Then maybe it wouldn't feel like you've lost something.

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Re: Doomed Tali Proc chance

To my knowledge there are no rings that have this effect, Its a reflect/Damage back proc.

I love the idea of adding new gear. The challenge I guess is that for the most part, the only desirable items are % gear.
I think adding more uinque abilities such as with D-tali might give people more options.

I like the idea of items giving unique spells as well (Rather than just increasing the level of existing ones). Or more items that cast spells, such as a dagger which automatically summons spiders on hit instead of doing dmg. Or as staff which revives dead when your slimes die etc.. Just some food for thought.

ON an unrelated side-note, I've always wondered why % dmg doesn't scale with their respective spells. FOr example +100% fire dmg, you'd think fireball would do more dmg but it does the same.
Same with lightning, magic, holy, etc.

Last edited by bullethead123 (August 12th, 2024 3:52 AM)

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Re: Doomed Tali Proc chance

Years ago, I remember the doom tali getting heavily nerfed. It was a good idea, maybe too much. I would think it's appropriate to have doom tali get buffed to 1.5-2x. it's only benefit now is no dura loss unless I haven't noticed it.

Last edited by travis (August 12th, 2024 8:59 AM)