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Topic: New Client Bank and Inventory UI

I would like to suggest some quality of life changes for the newer UI. This would also be included to any updates to any GUI changes for these two in the future if they were to occur.

When moving items from the bank to the inventory, it is really slow and clunky. This could almost be considered a bug, because the old client handled this a bit better but my suggestion will make new client even better than the old one.

1. When moving items from the bank, you must currently drag them over essentially... then when u drop in the inventory it just puts it in first open slot with room.
The old client you would click the item u wanted to withdraw, and it put it in first open slot with room. So we lost a bit of ease of use there. On top of it, you cant just place the item where you want.

I would suggest to change it to the old way. It was just much more convenient to quickly click all the items u want you of your bank. Then you can organize from the inventory.

So this would change this part exactly like how it was before.

2. Programing in equipped items to allow them to be banked or dragged on from bank.
This could conflict with the previous suggestion, however, it would be a fair trade. It would just remove single click withdraw.
But Essentially this would allow u to drag equipped items to the bank without having to put them in the inventory first. You would also have to swap out items that are currently being dragged automatically.

A second part of this would be the deposit part. This would not really affect anything else, but it is simply being able to drag items that are equipped directly to the bank window.

3. I need to start a new thread for this, but More Bank Slots!
For citizens, there should be a much higher limit for bank slots. It is, and simply has never been enough.
Why worry and focus on this?
Well citizens do have more, but it is no where near enough. Other online RPGs I have played have upwards of 700. And this often doesn't feel like enough. For us, with a new UI of course, we should probably have around 100 per character. Maybe with the possibility to add more later.
So currently to get more bank slots, you must log a different charterer. Okay, no big deal... at first.
I personally have over 100 characters that I use for bank slots. So this is at least 12 accounts made, essentially for no reason. Which then fills the server storage with accounts that just don't need to be made. Along with my excel sheet I use to keep track of Spell books, random items, etc...

Thank you for reading and listening.
Looking for community input if you agree or disagree on the topics listed, or other ways to improve these items.

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Re: New Client Bank and Inventory UI

To address the inventory/bank issue, I think a secondary type of bank would be extremely helpful and make sense with Lore.

I'd propose a second bank called "Library" specifically for storing books, this works differently from regular bank slots. It raises with your scribe. Each point of scribe = 1 More slot in the library, so a max scribe could effectively store 200 books. This could be limited to 20 slots or something for P, and maxed on your skill level for C.

But on this same vein, it would be cool if your Trading skill affected your bank slots. 1 Bonus bank slot per trading skill, for citizens only.

Out of retirement... for now.

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Re: New Client Bank and Inventory UI

I like this Idea Mechanic, however Trading skill would be desirable to be fixed as well, as it is virtually not feasible to raise to Divine without using 3rd party software (Macros and such). Trading with NPC's could also be part of the trading skill, as a temp/trial run, since it wouldn't be practical for players to loose all their money buying an item for more than its worth, then selling it for less than its worth.

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Re: New Client Bank and Inventory UI

The thing is, its hard to get to very high levels, but pretty easy to get to 50 or so in 5-10 minutes. Most people could get the bonus 50 slots and move on with their lives, where power users could go for divine.

Out of retirement... for now.

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Re: New Client Bank and Inventory UI

I agree with a lot of this.
Banks should be much bigger, with some QOL optimization. Faldon players have always had to rely on making several bank characters, very unnecessary.

We've also discussed specialized containers, specifically bookshelves similar to how you're describing. And I'd also like to see some type of shared containers for guild use, but who knows if that's possible.

Part of the hold up for this is I need to make some tiliable inventory grid parts for bank GUI and other containers. And I haven't done this yet.  I should have more time for graphics soon, been pretty busy the last few weeks  hmm

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Re: New Client Bank and Inventory UI

Master Wu wrote:

We've also discussed specialized containers, specifically bookshelves similar to how you're describing./

Imagine having a Library in Valour, an armory in Midgard, A crafting cache in Wuville, and a generalized bank to transfer items between those as you wish. That would add purpose to those cities and sort of define what they're intended to be used for.

Out of retirement... for now.

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Re: New Client Bank and Inventory UI

It is all possible. It would require some new DB entries, and maybe you could just make it Password Access and/or IF in guild can access protection(since breaking in houses and guilds is probably still possible in some locations). But just like everything else, Custom NPC and Item ID numbers, or make it like a bank window, etc...

Probably Spy could even whip something up, but it would be the long way around lol, and subject to be erased on server reset like Rick NPC does.

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Re: New Client Bank and Inventory UI

Managing items through scripts is a pain in the ass. There would need to be some dedicated server features to easily move items in/out containers like banks.

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Re: New Client Bank and Inventory UI

Yeah I think gsDepositItem gsWithdrawItem, gsGetBankTotalGold and so forth could go a long way. Maybe an optiional C perk to buy more bank pages?