Topic: Ideas for Immersion
After the latest 4k grass update, I'm blown away, Faldon looks like a whole new game! And I'm thinking it would be cool to include other immersive things such as perhaps the sound of a player's footsteps through that grass, or upon a dirt path, or upon a stone path, or the sound of your character trudging through water. Be it their own footsteps or perhaps even the footsteps of others if possible (excluding stealthed players), or even sounds of nature such as birds, crickets, etc... basically what project zomboid does in their wilderness areas.
Where there is running water, sfx of it would be immersive too, doesn't have to be overkill (that would be obnoxious) just enough to simulate water when your character is right up upon it: something like a shallow stream going over the river rocks, waterfalls would be a separate sound. And more of a beach sound for larger bodies of water.
Random wind noises would be cool as well, while you're out on the open map, the sound of a random breeze through trees or leaves (I know most trees are pine, but it would still be pretty cool).
Whenever a player comes near to a torch, a crackling sound, when the player is close to a swaying lantern, a very subtle squeak that occurs every now and then(otherwise it's going to be annoying if it's too loud or if the sound radius is too large)
And in indoor places, or dungeon like places, more horror like ambience would be suitable. If anyone has ever played the game Darkwood, that's basically what I'm suggesting - at night time in that game when you get raided, there's this subtle spookiness about the ambience as darkness surrounds you, the sound of the floor creaking beneath your feet stands out, the sound of footsteps outside... with a dungeon it could be the sound of water leaking into it, dripping, a wind noise that howls subtly through its hallways (darkwood has sounds for this in their caves, giving them a sort of "cold" and dark sound) the echo of your footsteps off of the stone walls of the dungeon, etc. Check out what darkwood does with its sound it's probably the best thing about that particular game, something worth gleaning from.
That's a bunch of detail, it would not be a walk in the park adding things such as this, but if you do, this game would be transformed even more. Sound is very important, if it weren't for it in games like Project Zomboid or Darkwood which are not that all that graphically impressive, no one would ever play those games. Sounds like these make games come alive.
Last edited by *~-.-~* (October 10th, 2024 10:29 PM)