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Topic: Faldon Development

Hey James, I didn't want to talk about development because you have been doing really good work and progress with the time you have, but could we stop backend development for some time to work on some in game content? Game has been running well lately, but players have been complaining about lack of content. We have posted a lot of suggestions here that haven't got a single answer, most of the suggestions are really good and many players, including GMs, liked them. I.e, we need GP sink, we need to make new presufs or change current ones to be useful (currently only % dmg presufs are useful), we need a kind of item sink to make rare items rare again or make items more scarce, because we dont have the joy of getting an item dropped anymore, because everyone has everything and when they dont they just buy what they want from someone who got the item, a new content that would make us destroy items to get materials for it would be cool, or/and removing Tinker or making repair cost more expensive, idk. We're all here to discuss things and think of solutions for those cases, you would have the work to code it.

If that's not possible, it would be cool if you gave someone else powers to work with that.

Anyway, thanks for updating the game.
God bless.

Last edited by Supla (October 15th, 2024 3:50 PM)

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Re: Faldon Development

Currently, you can raise the durability of an item by using 3 elven gold ingots from 3 to 9 dura. What if we could destroy an item and obtain its shards? For example, i destroyed a knight plate and obtained 2x Knight Plate shards (maybe a random number of shards between 1 and 3 idk), i could use those 2x Knight Plate shards + 6x elven gold ingots to raise the dura of a knight plate twice. People should be able to trade shards too, thus demand for either knight plate or knight plate shards would be way higher as well as demand for maxed dura items.

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Re: Faldon Development

Can't yet.
No map editor smile
Hopefully in the next few months.
We'll get there.