Hi James,
It's always good to hear from someone who truly cares about the game's future. I haven’t had the chance to read through all the replies, but I’ve noticed that those who are upset often voice their concerns the loudest. So, I’ll just share my perspective and leave it at that.
The bot I’ve created, which many players are using, was originally designed with a primary focus on enhancing the PVE experience. While it includes an option for PVP, this is just one feature among many. However, it seems to have garnered more attention than it deserves.
Personally, if AFK-botting were no longer allowed, I’d have little interest in continuing to play. As mentioned previously, if my presence or contribution isn't wanted, all you have to do is ask, and I will gracefully step away.
From my experience, the majority of players are currently AFK leveling. So, the real decision here is whether to embrace and cater to the majority of players or focus on the vocal minority.
Regarding PVP botting, I honestly don’t see it as a significant issue. The players using bots aren’t going around terrorizing others; if anything, it’s the smaller group of players who feel that their dominance is being challenged who are the most vocal about it. Ironically, it’s the few trying to impose their will on the many who feel the impact, but perhaps you might have a different view on fairness.
If you believe that PVP botting is creating an imbalance, I’d be more than happy to disable this feature. We could even introduce warnings for players that using bots for PVP will lead to consequences such as bans or jail time, ensuring fairness for everyone. If, however, you feel that the bot as a whole is detrimental to the game, I’ll remove it, though I think the game would suffer for it. My reason for saying this isn’t a threat; it’s just the reality that many players, myself included, are here for nostalgic reasons. We’re trying to achieve goals we couldn’t reach when we had more time as kids, but now life is different. Most of us simply don’t have the time to invest as we once did, especially in a game that requires slow progression.
I absolutely love Faldon in its current state. The ability to AFK level, the in-game drama, and the occasional PVP wars—these elements bring a modern twist to the game while maintaining the essence of what made it great in the past. The progression system in this game is naturally slow, and allowing AFK-botting has breathed new life into it. People can enjoy the experience without feeling like they’re falling behind because of real-world obligations.
As for GM Wu's idea of selectively banning players, I see a much bigger issue here. The current GMs, some of whom have a history of abuse and misusing their powers, are not the right people to be making these decisions. Allowing them to selectively ban or jail players opens up a massive grey area for abuse, favoritism, and inconsistency. Given the past, it’s not hard to see how this could lead to further damage to the community.
In my opinion, it’s time to reconsider who is leading and shaping the future of Faldon. The people who genuinely care about the game, the ones who are actively creating tools to enhance the experience and keep the server running smoothly, should have more control and say in these matters. The GMs who abused their power in the past shouldn’t still be in these positions of authority, especially when their input seems more harmful than helpful.
I also believe the game would benefit from collaborating with those of us who are actively developing these tools. Instead of seeing bots as a threat, why not view them as a way to enhance the experience for the majority of players? In fact, integrating bots in a way that improves overall server performance, while setting clear boundaries (such as prohibiting bots for certain types of activities like PVP), would provide structure. A poll might even reveal that the majority of players enjoy the current state of the game, thanks in part to these AFK tools.
Finally, I'd like to suggest that Faldon has evolved. The rules of the past were designed for a different era, but now the game has moved into a new phase where AFK leveling and botting have become integral to the player experience. It’s worth considering that many modern games, particularly those designed to be AFK-friendly (like idle or clicker games), thrive on similar mechanics. These games recognize that players' time is valuable, and offering an AFK component helps maintain engagement. By embracing this shift, Faldon can cater to a larger group of players who want to enjoy the game but may not have endless hours to invest.
In conclusion, allowing AFK-botting has made Faldon more accessible, enjoyable, and, frankly, sustainable. While it may not be for everyone, it's worth acknowledging that it’s a driving factor behind the game’s current vibrancy. Personally, I think it’s something worth preserving, but I respect your decision either way.
Thanks for taking the time to read this.