51

Re: Bots

Salazzar(HM) wrote:

like i said , idm either way this goes just saying blaming the afk for it aint it , to put it into perspective , 35 ppl online right know i did afk check and its 4 actual humans there rest is afk , remove afk and somone check "who is online" and sees 3 online its over mate game will die in a sec

Looking at the stats you just shared - 31 out of 35 players being AFK bots - this really drives home what James was talking about in the original post. We've gone way beyond casual automation into something that's fundamentally changed how the game is played.

And yeah, I get the concern about player counts dropping if automation is removed. But think about it from a new player's perspective - they log in, see 35 players online, try to interact or find groups, and realize almost everyone is AFK botting. That's probably more damaging to the game's future than showing honest player counts.

speakin of why dont we have a system or leaderboard like that ? like a sewer system but with endless waves and put ladder see who can push highest etc? could be fun idea for ppl to push /show off skills

These are solid ideas for the future, but first we need to address what's driving new players away. Right now, someone new logging in sees every spawn camped by bots, can't participate in PvP because of automation, and basically has to choose between botting or not progressing.

I hope whatever decision gets made considers not just current players, but the future of the game. Because if we can't attract and retain new players, none of these other improvements will matter - we'll just be automating a ghost town.

Evil Devil - Prometherion

52

Re: Bots

bullethead123 wrote:

For me, automation is playing the game. While running my bots, I've spent more time engaging with the game—whether it's chatting with other players or simply observing—than I ever did playing manually.

"Watching bots play is more engaging than actually playing" might be the most dystopian gaming take I've ever heard. That's like saying you're a football player because you watch matches on TV while your FIFA game runs in the background. Even Salazzar, who defends AFKing, at least acknowledges there's no real content worth doing manually anymore - he's not trying to pretend watching bots is "engaging gameplay."

I stand by what I said: if AFKing isn't wanted and Zer wants me gone, I'll step aside gracefully. I won't even try to do it discreetly, though I know many others will.

There's that "gracefully step aside" threat again. You've gone from "I'll remove features if asked" to "well everyone's doing it" to "I'll leave if you make me stop" - all while claiming this is about enhancing the game experience. Which is it?

The bot I've created, which many players are using, was originally designed with a primary focus on enhancing the PVE experience. While it includes an option for PVP, this is just one feature among many.

Remember when it was just about "enhancing PVE experience"? Now suddenly it's "automation IS playing the game." We went from basic AFKing to having bots running entire characters 24/7, and somehow that's being spun as "enhancement." That's quite the evolution from "helping with PvE" to "replacing gameplay entirely is fine."

The real issue isn't botting itself—it's that a select few players want to maintain dominance, regardless of how others experience the game.

Says the person who turned PvP into a bot war until James literally had to step in. As Supla mentioned, there was a reason nobody used PvP bots for years - it wasn't a technical limitation, it was common sense and respect for the game.

In hindsight, it feels like a clever maneuver—letting PVP bots get out of hand to force this debate. It's no secret that some GMs enjoy jailing players, and without bots to jail, their role becomes less relevant.

And now we're onto conspiracy theories about GMs orchestrating a bot crisis? Come on. Maybe, just maybe, like James said, they're concerned because PvP bots "make the game worse for other people." The mental gymnastics required to turn "GMs trying to stop harmful behavior" into some kind of power play is impressive.

Faldon has evolved. The rules of the past were designed for a different era, but now the game has moved into a new phase where AFK leveling and botting have become integral to the player experience.

The game hasn't "evolved" - it's been automated into something entirely different. The damage is already extensive, but that doesn't mean we should keep making it worse. When 31 out of 35 online "players" are bots, that's not evolution - that's extinction of actual gameplay. Even Mouse acknowledged that while closing the level gap might be impossible now, we still need to address the botting issue to give new players any chance at all.

You're not enhancing the experience, you're replacing it. Don't try to dress this up as some philosophical difference in playstyles or natural evolution of the game. When the best defense you can offer for automation is "well, watching bots is more engaging than playing," maybe it's time to admit this has gone too far.

Evil Devil - Prometherion

53

Re: Bots

Mister Rob wrote:
bullethead123 wrote:

For me, automation is playing the game. While running my bots, I've spent more time engaging with the game—whether it's chatting with other players or simply observing—than I ever did playing manually.

"Watching bots play is more engaging than actually playing" might be the most dystopian gaming take I've ever heard. That's like saying you're a football player because you watch matches on TV while your FIFA game runs in the background. Even Salazzar, who defends AFKing, at least acknowledges there's no real content worth doing manually anymore - he's not trying to pretend watching bots is "engaging gameplay."


Clearly, you’ve never played Football Manager—that’s literally the game!

I appreciated your earlier posts; they were thoughtful and felt genuine. However, your recent ones come across as overly defensive, clearly pushing an agenda, which is why I stopped reading.

You’re entitled to your opinion about how I (and many others) enjoy the game, but belittling it to serve your own purpose feels unnecessary and beneath you. Do better, be better. smile

Last edited by bullethead123 (Today 9:39 AM)

54

Re: Bots

bullethead123 wrote:

Clearly, you've never played Football Manager—that's literally the game!
I appreciated your earlier posts; they were thoughtful and felt genuine. However, your recent ones come across as overly defensive, clearly pushing an agenda, which is why I stopped reading.

The comparison to Football Manager is interesting because it actually highlights the core issue here. FM was designed from the ground up to be a management experience, while Faldon was created for active player engagement - like FIFA, where you're actively playing the game.

But Faldon wasn't designed to be a bot management simulator. When automation becomes the primary way to play, it fundamentally changes what the game is - not just for you, but for everyone. The issue isn't about your personal enjoyment, it's about how this approach to "playing" affects the entire community.

Evil Devil - Prometherion

55

Re: Bots

Mister Rob wrote:
Mechanic wrote:

The issue is we're constricted by the amount of effort that can be exerted to fix this problem. With what I would assume would be similar amounts of effort, to block bots, or give you a new server where you can play with like minded individuals.

While I appreciate you trying to find middle ground here, you're basically suggesting we officially divide the game into "actual players" and "bot runners." The problem is, we've already tried the "let people do whatever" approach - that's how we got here.

A new server sounds nice in theory, but let's be honest - as long as we keep enabling this behavior on the main server, that's where most resources and development time will go. We need to fix the core issue, not create a sanctuary for the few players who still want to actually play the game.

What I'm suggesting is if manual players want a manual experience, give it to them. Otherwise bot runners till the end of time have a supreme advantage if its moderated now or not because its already done.

I feel like the main argument against this is division, which will happen in either case depending on what is done here. I have a hard time envisioning a version of the current server that takes a reasonable amount of effort to balance based on the damage done.

The game is actually pretty wonderfully balanced for all players under level 400 or so, I think a fresh shot at that would make it easier to balance 400+ as people reach those levels in a game where GM Corruption and botting hasn't ran free and unchecked for the amount of time it has.

In otherwords, I think the monumental task of balancing the current server to make it fair for all parties will burn out the current GMs, we will get no where, and in a matter of time we will be back to the current state we're in. I feel the sensible path forward is the one of least effort based on the history of development we've seen.

Out of retirement... for now.

56

Re: Bots

All Bots should go to Open Faldon and let Cat deal with it.  lol

I'll admit, I've stopped posting on IG because its rough trying to bring new players into this shit storm. Who wants to check out a game with it flooded with cheaters. I also stopped leveling due to how disheartening it is. My guild stopped getting guild tokens a few months ago and there's no way to take the areas back. Shit isn't fun for me anymore. I'm just glad I'm not alone. If this were any other game u'd be suspended, and then banned. I've been reading the dumbest arguments of all time in this thread.

Last edited by Tripp (Today 11:57 AM)