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Topic: Editing large scripts crashes the client when saving

Editing a large script (such as the house script) results in the client crashing when clicking 'save'.

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Re: Editing large scripts crashes the client when saving

Hmm. The protocol allows the server to send packets with up to 32766 bytes of data, and the client to send up to 32767 bytes. It appears the new client's network code places an arbitrary limit of 30000 bytes on outgoing packets. I'll get rid of this next week.

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Re: Editing large scripts crashes the client when saving

The script size limit has bit me several times before. Any chance you could compress the script before sending to the server?