Topic: Pre/Suff Rework
Current pre/suffs are based and balanced off a old stat cap that is no longer relevant making most items relatively worthless compared to the benefits you can achieve via leveling, so it got me thinking.
What if stat based Pre/sufs provided a % bonus of the stat they were giving instead of a flat amount and % based damage items provided a flat damage amount.
Let's say Tier 6 pre/suffs gave 1% of the stat they intended to buff, orc would give 25 str to a character with 2500 str and effectively increase their damage 1%. This makes a lot more sense, now an orc item might be useful.
The downside is what? A lower level character wouldn't get the benefit a higher level character would.
This is remedied by changing % based damage to a static amount of damage.
Let's say Dragon does a static 20 bonus damage to a monster that is affected by fire damage. This will have a lot more benefit for a low level character who has less strength. The higher-level character doesn't get as much of an advantage by having higher stats effectively multiplied by using piles of +20% damage.
This model would give more benefit to new players wishing to level, while rewarding players who have achieved higher levels with a use for their items & stats.