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Topic: 2025/2/20 Update

This is a very minor update, at least from what is visible. It lays the ground work for next week, though, where I will be redoing the server's monster pathfinding and incorporating that into the unified map code. (The server now uses 60MB less RAM as well, and loads about 3X faster. But, this doesn't make any difference to any of yall. smile

February 20, 2025:
The server is now using new unified map code, including for its obstacle information.
This change should make no noticeable difference to gameplay.
If you see any change in art or pathfinding, it's a bug. Please let me know. Thanks!
Fixed conversation options not taking the full width of the list box.
Scripts can now gray out conversation options. I am first using this with Tinker.

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Re: 2025/2/20 Update

The spike things on the floor in Valour crypts are all extended and don't go down. Did something change with their animation?

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Re: 2025/2/20 Update

I assume the greyed out options are meant to be used as a hint to players that they lack something in order to proceed the conversation, correct? As in, they don't actually prevent the option from being used.

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Re: 2025/2/20 Update

That's the idea, yes -- not for cases of "don't have the quest item" -- they might want to click that to get a reminder of what item they need.

But for Tinker, if the item cannot be repaired -- there's a question, gray it out for that case, or just the VERY specific case of "you don't even have that type of item"? *shrug* But they know what the option does and what it needs, so graying it out is fairly specific.

It's for cases where the option ought to be there just so there's no mystery "Where did it go?" but it's deeply unnecessary to click it.

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Re: 2025/2/20 Update

Good catch about the spikes. I was using a wall state bit for door state, but that can't work for spikes etc. It'll be fixed next server update.