Master Wu wrote:I dunno if revealing the floor would look that bad. Especially if the radius wasnt too big, and used a gradient. Also maybe if it didn't affect walls behind the character if that's what you mean Zer?
This is interesting, what if it wasn't a true full circle radius but just a half circle on the south side of the sprite? It would leave the northwest/east sides of the structure solid.
James wrote:This is a harder problem than you might think, at least if you make the transparent area large.
Suppose you have a wall tile right below you. It's occluding you, so you want it to fade out. But you also don't want to reveal that same tile's floor, since it might not even have a sensible one, or if it's the edge of the building, you don't want to reveal the floor inside.
I think in most cases I'd rather see the occasional janky floor tile for the tradeoff of being able to navigate better and see large portions of the game that were previously not visible. I think the effect would give the feeling of larger spaces and add a lot of depth to place's we've been looking at for the last few decades.
Also, I feel it's worth mentioning that sometimes the south walls come with their own eyesores as shown here:
travis wrote: Transparency of 25% should be good so you could see most things. Maybe a settings toggle to turn this off or on in game would be good too. Or even to change transparency % so each player can do how they like.
I think Travis brings up a good point here - Ultimately it may come down to preference, I think the vast majority would enjoy some degree of transparency (I think that's the first time I've ever used that phrase literally instead of metaphorically).
Last edited by Mechanic (September 21st, 2024 1:46 AM)
Out of retirement... for now.