The irony of this whole situation isn't lost on me. The loudest voices complaining about server stability and game health are often the same ones running multiple clients with bots 24/7. Salazzar mentioned "no content for manual players" while actively contributing to spawn camping with bots. Bullet talks about game sustainability while selling tools that ultimately stress the server - remember those lag spikes last month? Yeah, that wasn't from people actually playing.
Look, I get Mechanic's point about the damage being done already. And yes, Bullet makes a fair point about the reality of modern gaming and time constraints. But let's be real - we're not seeing genuine game growth here. What we're seeing is inflation of numbers: more AFK characters, more botted skills, more farmed items. When's the last time you saw genuine player interaction that wasn't about bot configurations or spawn disputes?
The whole "but botting keeps players in the game" argument is a circular logic trap. We're keeping players who aren't really playing. And yes, I know some of you will say "but what about the social aspect?" - well, that's exactly my point. The social aspect has devolved into comparing bot efficiency and arguing over who's hogging spawns with their AFK army.
Bullet touched on something interesting about money being made, and while that's a reality of any game economy, it shouldn't be the driving force. What we need is to focus on making the game engaging enough that people want to actually play it, not just run it in the background while they play something else.
What pisses me off most isn't even the botting itself - it's the entitled attitude that comes with it. When the server has issues, instead of asking "how can we help fix this?", the first response is always "my bot isn't working properly." That's not a community that cares about the game's future; that's a community that cares about their personal gain.
bullethead123 wrote:The bot I've created, which many players are using, was originally designed with a primary focus on enhancing the PVE experience. While it includes an option for PVP, this is just one feature among many. However, it seems to have garnered more attention than it deserves.
Personally, if AFK-botting were no longer allowed, I'd have little interest in continuing to play. As mentioned previously, if my presence or contribution isn't wanted, all you have to do is ask, and I will gracefully step away.
From my experience, the majority of players are currently AFK leveling. So, the real decision here is whether to embrace and cater to the majority of players or focus on the vocal minority.
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I also believe the game would benefit from collaborating with those of us who are actively developing these tools. Instead of seeing bots as a threat, why not view them as a way to enhance the experience for the majority of players?
Finally, I'd like to suggest that Faldon has evolved. The rules of the past were designed for a different era, but now the game has moved into a new phase where AFK leveling and botting have become integral to the player experience.
The mental gymnastics here are Olympic level. You went from "I'll remove features if asked" to "well actually everyone's doing it" real quick. And that bit about GMs abusing power? Rich coming from someone actively selling tools that harm the game.
You talk about "modern gaming trends" and AFK mechanics, but there's a massive difference between idle games built for that purpose and taking a multiplayer game and gutting its actual gameplay. You're not "enhancing the experience" - you're basically turning Faldon into a crypto miner that occasionally shows pixels.
The "majority of players" argument is laughable when some of those "players" are just alt accounts running your scripts. That's not a playerbase, that's a bot farm with a chat function. And that "gracefully step away" threat? Classic manipulation - trying to make it sound like you're doing everyone a favor while basically saying "my way or I leave."
"Collaborate with bot developers"? Are you serious? That's like asking a virus to help design the immune system. You're not enhancing anything - you're profiting off the game's deterioration while pretending you're some kind of community benefactor.
Mechanic wrote:The issue is we're constricted by the amount of effort that can be exerted to fix this problem. With what I would assume would be similar amounts of effort, to block bots, or give you a new server where you can play with like minded individuals.
While I appreciate you trying to find middle ground here, you're basically suggesting we officially divide the game into "actual players" and "bot runners." The problem is, we've already tried the "let people do whatever" approach - that's how we got here.
A new server sounds nice in theory, but let's be honest - as long as we keep enabling this behavior on the main server, that's where most resources and development time will go. We need to fix the core issue, not create a sanctuary for the few players who still want to actually play the game.
Salazzar(HM) wrote:back to the afk lvling , my point on this is what do you want me to manual?
im hitting same tigers since 2008? whats the point we have no mobs no updates no new spawns nothing.
"There's nothing to do manually" might be the most self-aware wolf comment I've seen yet. Of course there's nothing to do - because bot runners have completely screwed the economy and progression system. You can't manually farm anything when every spawn has 5 AFK characters camping it 24/7.
You want better content? Great, so do I. But how about we start by making the existing content actually playable by humans again? Hard to justify developing new content when it'll just be botted to death within a week.
And that comment about "every week I have a new gambit" - maybe, just maybe, if we didn't have people running 50 alt accounts, new players might actually have a chance to progress naturally?
Phreak wrote:Simple automation using an unmodified client and no packet manipulation. The macro/bot has only the information intended to be provided to them by the standard client. Simply put, it's automating the capabilities of a player.
While I appreciate trying to draw technical lines between different types of automation, we're way past that point. The problem isn't the technical implementation - it's the mentality. When people are more invested in their bot configurations than actual gameplay, the exact method they're using to avoid playing the game becomes kind of irrelevant.
"Simple automation" vs "packet manipulation" is just splitting hairs when both end up with the same result: people not actually playing the game.
If we want this game to have any future beyond being a botting playground, something needs to change. And maybe that means some people will leave. But I'd rather have 5 active players than 50 AFK bots.
Look, I've been around since 2001, and anyone who knows me can vouch that I've always tried to help EVERYONE who crossed my path in this game. Didn't matter if you were a newbie or a veteran, if you needed help, I was there. That's what this community used to be about.
But I haven't really been playing lately, and it's not just because of my personal situation. Every time I've logged on in the last month, it's been one big toxic festival. The chat is filled with people bragging about their bot configurations, arguing over spawn rights, or throwing around threats about who's going to get banned or reported.
Remember when we used to have actual conversations? Share stories? Help new players? Now it's just a constant stream of bot settings, macro configurations, and people complaining their automation isn't working properly. Even the simple joy of helping newcomers has been killed because they get immediately overwhelmed by seeing high-level characters standing AFK at every spawn point.
I've spent over two decades trying to keep this community together. Hell, half of you reading this probably got your first set of gear from me or came to me for advice at some point. I still want to help, still want to see this game thrive, but this fucking attitude needs to change.
So yeah, maybe I'm just an old timer yelling at clouds here, but this isn't the Faldon I've spent 20+ years supporting and playing. And until we actually address these issues instead of making excuses for them, I'll probably keep my distance. Because watching something you care about turn into this is just... well, it's fucking sad.
And before anyone starts - yeah, I know exactly what role I've played in all this over the years. The difference is I can actually see when something's fucked up and needs to change, instead of trying to justify it with bullshit about "game evolution" and "player retention." I've seen where this road leads, I don't like it at all.
James wrote:Spot on. PvP bots are what got my attention. All they do is make the game worse for other people. I cannot see an upside.
I would ask for ideas to detect this behavior, though. How do you detect self-defense vs. griefing?
James, I'll be straight with you because that's how I've always been. This isn't just about PvP bots - it's about what we want Faldon to be. I've been here since 2001, and I've seen every iteration of this botting discussion. Every time we try to find a "middle ground," we end up exactly where we are now: with more sophisticated bots and fewer actual players.
Yes, PvP bots are a problem, but they're just a symptom of a larger issue. We've created an environment where the default response to any challenge is "how can I automate this?" rather than "how can I overcome this?"
You're asking about detecting self-defense vs. griefing, but we need to step back and ask ourselves: why are we trying to find technical solutions to what's fundamentally a community problem? The real issue isn't the bots themselves - it's that we've normalized not actually playing the game.
Look, I get it. You're in a tough position. You've got people threatening to leave if botting is banned, and others threatening to leave if it isn't. But from someone who's literally spent decades helping build this community - sometimes you need to cut out the cancer to save the patient.
Here's what I think needs to happen:
1. Clear, firm rules. No more gray areas about what's "acceptable" automation
2. Actual consequences for breaking these rules
3. Focus on making the game engaging for people who want to PLAY it
4. Complete overhaul of how spawns and progression work to discourage AFKing
Will we lose some "players" if we do this? Yes. But they're not really playing anyway. They're just running programs.
I still believe in this game, James. I wouldn't be writing this if I didn't. But at some point, we need to decide if we want to be a game or a bot hosting service. Because right now, we're failing at being either.
Last edited by Mister Rob (October 23rd, 2024 4:56 AM)
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