1

Topic: Add something equivalent to ~grid

Currently I can't see where sectors begin and end which makes it hard to get setting things like nowarpzone right. Having something equivalent to ~grid would fix that.

Although, if you're going to be working on a new map editor, then being able to set (and view) sector properties through the map editor would be prefered.

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Re: Add something equivalent to ~grid

I will be starting a map editor a few weeks after I get the GUI changes done, so probably I'll be starting it around Christmas.
It will take some time to get done.

As far as sector properties, my plan is to change the map format.
I want to make "sectors" layers that you paint, instead of having any specific boundaries.
Sector data will then just be part of the one-time map import.
Same with monster spawn data.

This'll be quite the project, because, for manageability, I'm going to have to make a library for map reading/writing shared between client and server.

3

Re: Add something equivalent to ~grid

Kinda off topic, but just to throw out ideas now if you're planning the architecture for spawns, sectors & such.

Consider making creature & item spawn points as area based instead of specific coords? I'm sure we'll still want to have the option of making spawns specifically located. Area based randomized spawning within a painted sector would be more dynamic/engaging.